Steps Completed
0/300
0%
Pokemon Caught
0/151
0%
Items Found
0/200
0%
Trainers Defeated
0/151
0%
0/300
0%
0/151
0%
0/200
0%
0/151
0%
"Shades of your journey await!"
Starting Pokemon
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Charmander | Fire | 5 | Scratch, Growl |
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Squirtle | Water | 5 | Tackle, Tail Whip |
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Bulbasaur | Grass/Poison | 5 | Tackle, Growl |
Strategy: This first fight is a simple one. All you need to do is use a physical move such as tackle or scratch. If you get unlucky, feel free to use the potion you received earlier.
"The Eternally Green Paradise"
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Pidgey | Normal/Flying | 9 | Gust, Sand-Attack | |
| Sprite | Name | Type | Level | Moves |
| Charmander | Fire | 8 | Scratch, Growl | |
| Sprite | Name | Type | Level | Moves |
| Squirtle | Water | 8 | Tackle, Tail Whip, Bubble | |
| Sprite | Name | Type | Level | Moves |
| Bulbasaur | Grass/Poison | 8 | Tackle, Growl, Leech Seed |
Strategy: As long as you leveled up your Pokemon, you shouldn't have much trouble. Just keep attacking with your strongest moves, though don't use your type move against your rival's starter.
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Weedle | Bug/Poison | 6 | Poison Sting, String Shot | |
| Sprite | Name | Type | Level | Moves |
| Caterpie | Bug | 6 | Tackle, String Shot |
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Weedle | Bug/Poison | 7 | Poison Sting, String Shot | |
| Sprite | Name | Type | Level | Moves |
| Kakuna | Bug/Poison | 7 | Harden | |
| Sprite | Name | Type | Level | Moves |
| Weedle | Bug/Poison | 7 | Poison Sting, String Shot |
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Weedle | Bug/Poison | 9 | Poison Sting, String Shot |
"A Stone Gray City"
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Diglett | Ground | 11 | Scratch | |
| Sprite | Name | Type | Level | Moves |
| Sandshrew | Ground | 11 | Scratch, Sand-Attack |
StrategyThis will be your first encounter with ground type Pokemon, and also quite a jump in difficulty compared to the Viridian Forest. However, this battle should still be farely simple. If you have water/grass Pokemon, they will be the most effective. Otherwise, don't use fire/electric Pokemon.
| Sprite | Name | Type | Level | Moves |
|---|---|---|---|---|
| Geodude | Rock/Ground | 12 | Tackle, Defense Curl | |
| Sprite | Name | Type | Level | Moves |
| Onix | Rock/Ground | 14 | Tackle, Screech, Bide |
StrategyBoth of Brock's Pokemon are Rock/Ground, which means you may have a hard time dealing damage to them. If you have any Pokemon with Fighting, Water, or Grass moves, use them.
The ultimate trainer gauntlet! Route 3 is essentially a series of trainer battles with excellent wild Pokémon encounters. This route offers tremendous experience gain and two A-rank Pokémon for your team.
Route 4 is split by Mt. Moon into two distinct halves. The western side features an essential Pokémon Center and the famous Magikarp salesman, while the eastern side (accessed after Mt. Moon) offers wild Pokémon encounters and valuable items.
Your first major dungeon experience! Mt. Moon spans three floors with Team Rocket encounters, valuable TMs, Moon Stones, and a crucial fossil choice. This cave serves as an excellent training ground while offering some of the game's most important strategic decisions.
The eastern half of Route 4 features valuable items and A-rank wild Pokémon encounters! This short but rewarding route connects Mt. Moon to Cerulean City while offering excellent opportunities for team building and item collection.
"A Mysterious, Blue Aura Surrounds It" - Your first major city encounter after Mt. Moon! Cerulean City offers essential services, a crucial rival battle, and strategic preparation opportunities before the challenging routes ahead. Yellow players can obtain Bulbasaur here with sufficient Pikachu friendship.
"Nugget Bridge" - The famous trainer gauntlet leading to valuable rewards and excellent wild Pokémon encounters! This challenging route features five consecutive bridge battles, a Team Rocket encounter, and some of the best Grass-type and Psychic-type Pokémon in the early game. Yellow players can obtain A-rank Charmander here.
"Sea Cottage Route" - A long, winding trainer-filled route leading to Bill's famous Sea Cottage! This extensive route features nine trainer battles, valuable hidden items including unique TM19, and strategic positioning challenges. The route provides excellent training opportunities before meeting Bill, the creator of the Pokémon Storage System.
Meet Bill, the brilliant creator of the Pokémon Storage System! This iconic cottage visit features one of the most memorable encounters in the series, as you help Bill return from his transformation accident and receive the essential S.S. Ticket for accessing the luxury cruise ship in Vermilion City.
Return to Cerulean City to handle essential business after visiting Bill. The primary tasks are managing your PC Box storage and dealing with the Team Rocket burglar to obtain TM28 Dig. This is also a good time to prepare for the upcoming Gym challenge, though the actual battle will come later in your journey.
A short route south from Cerulean City featuring excellent wild Pokémon encounters, the useful Pokémon Day Care facility, and an important in-game trade opportunity. This route serves as a gateway to the Underground Path leading to Vermilion City, with valuable training and collection opportunities along the way.
Challenge Misty "The Tomboyish Mermaid" in one of the toughest early Gym battles! This Water-type specialist features a fully evolved Starmie with excellent stats and fearsome special attacks. Proper preparation with Grass-type Pokémon is essential for success, as they resist Water moves and deal super effective damage.
Underground tunnel connecting Route 5 to Route 6 with valuable hidden items. This simple passage beneath Saffron City allows safe travel between the northern and southern parts of Kanto while avoiding the heavily guarded Saffron City gates. The tunnel contains two excellent hidden items that are essential for future battles.
Location: White building east of Saffron City gates on Route 5. This provides access to the tunnel system when Saffron City is blocked.
Item Location: From the northern staircase entrance, walk exactly two tiles to the west and press A to find this hidden Full Restore.
Item Value: Full Restore completely heals HP and cures all status conditions - one of the most powerful items in the game!
Item Location: From the southern staircase, walk seven tiles north and two tiles east, then press A to find this hidden X Special.
Item Value: X Special raises Special Attack by one stage - excellent for boosting special attackers before important battles.
Next Destination: Route 6 leads directly south to Vermilion City, home of Lt. Surge's Electric-type Gym and the S.S. Anne luxury cruise ship.
Direct route south from Underground Path to Vermilion City featuring six trainer battles and excellent training opportunities. This straightforward route contains no wild Pokémon encounters or items, making it purely a trainer gauntlet that provides valuable experience before reaching the port city. The route's main challenge is Bug Catcher (D) with a dangerous Butterfree equipped with status-inducing moves.
Bug Catcher (A): Weedle (Lv16), Caterpie (Lv16)
Strategy: Basic Bug-types with low stats. Fire moves (Ember) or Flying moves (Peck) deal super effective damage. Quick and easy battle to start the route.
Jr. Trainer♂ (B) - Red/Blue: Weepinbell (Lv20)
Jr. Trainer♂ (B) - Yellow: Spearow (Lv16), Raticate (Lv20)
Strategy (Red/Blue): Evolved Grass/Poison type. Fire, Flying, Ice, or Psychic moves are super effective.
Strategy (Yellow): Flying Normal combo. Electric attacks hit Spearow hard, Fighting moves counter Raticate.
Jr. Trainer♀ (C) - Red/Blue: Pidgey (Lv16), Pidgey (Lv16), Pidgeotto (Lv20)
Jr. Trainer♀ (C) - Yellow: Pikachu (Lv20)
Strategy (Red/Blue): Triple Flying-types. Electric, Rock, or Ice moves are super effective against all three.
Strategy (Yellow): Single Electric-type. Ground moves are super effective, Rock/Fighting resist Electric attacks.
Bug Catcher (D) - Red/Blue: Butterfree (Lv20)
Bug Catcher (D) - Yellow: Weedle (Lv18), Butterfree (Lv20)
⚠️ CRITICAL WARNING: This Butterfree knows Sleep Powder and Stun Spore! Can put your Pokémon to sleep or cause paralysis, severely hindering your battle capabilities.
Counter Strategy: Hit hard and fast before it uses status moves! Super effective options: Fire (Ember), Flying (Peck), Electric (Thunder Shock), Rock (Rock Throw - especially effective), or Ice moves.
Jr. Trainer♀ (E): Meowth (Lv21)
Strategy: Normal-type cat Pokémon with decent stats. Fighting moves are super effective. Watch out for Pay Day coin attacks!
Jr. Trainer♂ (F): Slowpoke (Lv21)
Strategy: Water/Psychic dual-type with high HP but low Speed. Electric or Grass moves are super effective. Be patient with its slow attacks.
Next Destination: Vermilion City - Major port city featuring the S.S. Anne luxury cruise ship and Lt. Surge's Electric-type Gym. Heal at the Pokémon Center before exploring!
"The Port of Exquisite Sunsets" - Major port city featuring the S.S. Anne luxury cruise ship, essential services, and key NPCs! This bustling harbor city provides critical items including the Old Rod for fishing and Bike Voucher for fast travel. Vermilion City serves as a hub connecting to Route 11, Diglett's Cave, and the famous S.S. Anne where you'll obtain HM01 Cut.
Location: "The Port of Exquisite Sunsets" - Large port city with the S.S. Anne docked at the southern harbor.
Services: Pokémon Center (left upon entering), Poké Mart, Pokémon Fan Club, Fishing Guru, and S.S. Anne boarding area.
Location: House directly next to the Pokémon Center on the left.
Required Response: Tell the Fishing Guru "I love fishing!" to receive the Old Rod.
Old Rod Usage: Only catches Magikarp in any body of water. Useful for Pokédex completion if you haven't bought one yet.
Location: Pokémon Fan Club building - farthest west building in the row south of Pokémon Center.
Requirement: Listen to the Chairman's full rambling story about his favorite Pokémon to receive the Bike Voucher.
Bike Voucher Value: Exchange in Cerulean City for a Bicycle (Key Item that doubles travel speed). You'll revisit Cerulean City later, so no need to rush back now.
Location: House south of Pokémon Center, directly west of Poké Mart.
Trade Details: Your Spearow (can catch on Route 11) ↔ Farfetch'd (B-rank)
Farfetch'd Benefits: Receives 1.5× experience as traded Pokémon, learns both Cut AND Fly (excellent HM mule), decent stats despite being considered weak overall.
Note: Not available in Yellow version.
Brief exploration east of Vermilion City to catch valuable new Pokémon before returning for full exploration later. This route features excellent Psychic-type encounters and Flying-type options for upcoming battles. The full trainer battles and items will be covered after obtaining HM01 Cut from the S.S. Anne.
Location: Exit Vermilion City to the east to reach Route 11.
Goal: Quick Pokémon catching expedition before S.S. Anne exploration.
Drowzee (B-rank): Strong Psychic-type with slow start but incredible potential. Learns Psychic for massive damage output.
Spearow (Red/Blue): Needed for Farfetch'd trade in Vermilion City. Farfetch'd learns both Cut and Fly!
Return Strategy: Head back to Vermilion City after catching these Pokémon. Full Route 11 exploration comes later.
Brief exploration of the underground tunnel connecting Route 11 to Route 2, famous for its Ground-type Pokémon encounters. This cave provides excellent type advantage opportunities for the upcoming Electric-type Gym, but contains dangerous high-level Dugtrio that require careful navigation. Perfect for quick Diglett catching before the S.S. Anne adventure.
Location: North of Route 11, directly accessible from the route.
⚠️ CRITICAL: Save your game before entering! Dugtrio encounters are deadly at this level.
Preparation: Have Flying-types ready to counter Dugtrio's Dig attack.
Diglett (B-rank): Excellent Ground-type with huge advantage against Electric Gym. Very fast but has paper-thin defenses. Learns STAB Dig at level 19.
⚠️ Dugtrio Warning: If you encounter Dugtrio (5% chance), try to run immediately! If it uses Dig, switch to Flying-type to avoid damage.
Return Strategy: Head back to Vermilion City after catching Diglett. Full cave exploration later after getting stronger.
Final preparations before boarding the luxury cruise ship for essential HM01 Cut acquisition and extensive trainer battles. The S.S. Anne features the best items and training opportunities at this stage of the game, but permanently sails away after obtaining Cut from the Captain, so thorough exploration is critical.
Required Item: S.S. Ticket (received from Bill at Sea Cottage) - ensure it's in your bag, not deposited in PC!
Location: Southern side of Vermilion City - walk across the dock to enter the ship.
⚠️ ONE-TIME OPPORTUNITY: The S.S. Anne permanently sails away after getting HM01 Cut from the Captain. Explore everything on your first visit!
Primary Goal: Find the Captain to obtain HM01 Cut - essential for game progression and accessing blocked areas.
The luxury cruise ship experience featuring extensive trainer battles, valuable items, and essential HM01 Cut acquisition! This floating palace contains some of the best training opportunities and rarest items available at this point in your journey. The ship permanently departs after obtaining Cut from the Captain, making thorough exploration critical for maximizing benefits.
Full Exploration Strategy: Battle all 16 trainers and collect every item for maximum benefit before meeting the Captain.
1F Western Cabins: Lass A (Pidgey Lv16, Nidoran♀ Lv16), Youngster B (Nidoking Lv19 Red/Blue OR Nidorino Lv19 Yellow), collect TM08 Body Slam
1F Gentlemen: Gentleman C (Growlithe/Ponyta Lv18 Red/Blue OR Pikachu/Growlithe Lv18 Yellow), Gentleman D (Nidorino Lv19)
B1F Complete Exploration: 5 cabins with Sailors E-H (all Machop Lv18), Fisherman I (Tentacool/Staryu Lv18), Sailor J (Machop Lv18), plus Max Potion, Ether, TM44 Rest, hidden Hyper Potion on bed pillow
1F Kitchen: Hidden Great Ball in lowest trash can on right side
3F Deck: Sailors K & L (both Machop Lv18) for fresh air battles
First Cabin (Optional): Man adds Snorlax to your Pokédex seen data - not essential but neat for completionists
Second Cabin: Fisherman M (triple Water-types: Goldeen Lv17, Tentacool Lv17, Goldeen Lv17), Gentleman N with version differences (Poliwag/Poliwhirl Lv18 Red/Blue OR Seaking/Goldeen Lv18 Yellow), collect Max Ether
Fourth Cabin: Gentleman O (Voltorb/Magnemite Lv18), Lass P with version differences (Jigglypuff Lv18 Red/Blue OR Bellsprout/Weepinbell Lv18 Yellow), collect Rare Candy
Strategy: Electric moves excellent against Water-types, Ground moves destroy Electric-types, Fire/Flying hit Grass-types hard
Location: 2F corridor - advancing farther triggers mandatory battle
Rival's AI: 12.5% chance per turn to use Potion on Pokémon below 20% HP (max one per Pokémon)
If you chose Bulbasaur: Pidgeotto (Lv19), Raticate (Lv16), Kadabra (Lv18), Charmeleon (Lv20)
If you chose Charmander: Pidgeotto (Lv19), Raticate (Lv16), Kadabra (Lv18), Wartortle (Lv20)
If you chose Squirtle: Pidgeotto (Lv19), Raticate (Lv16), Kadabra (Lv18), Ivysaur (Lv20)
Yellow Version: Spearow (Lv19), Raticate (Lv16), Sandshrew (Lv18), Eevee (Lv20)
Strategy Notes: Your team should be higher level from ship battles. Kadabra is physically frail despite high Special. Use type advantages against his starter!
Location: After rival battle, head north and up staircase (4) to Captain's quarters
Captain's Condition: Seasick - talk to him and rub his back to help
⭐ HM01 (Cut) Reward: Essential for game progression! Unlike TMs, HMs can be used infinitely
Cut Details: 50-power Normal move, cuts small trees and tall grass outside battle
HM Strategy: Best taught to an "HM mule" - a Pokémon not used for battles. Farfetch'd can learn both Cut and Fly!
⚠️ WARNING: HM moves cannot be forgotten normally (only via Move Deleter in later games)
⚠️ Final Departure: Once you exit after obtaining Cut, the S.S. Anne sails away forever!
Double-check: Ensure you've collected all desired items and battled all trainers
Item Management: Consider depositing S.S. Ticket and HM01 in PC to free bag space (20-item limit)
Next Objectives: You can now access previously blocked areas with Cut, challenge Vermilion Gym, or explore Diglett's Cave and Route 11 fully
Cut Teaching Priority: Choose an HM mule Pokémon that won't be used for major battles
Best Candidates: Farfetch'd (if traded), Oddish, Bellsprout, spare Normal-types
Cut Usage: Open menu → Pokémon → Select Cut user → Cut → Use on small trees or tall grass
Unlocked Areas: Diglett's Cave → Route 2, Route 2 tree-blocked areas, various shortcuts throughout Kanto
Next Adventures: Flash HM in Route 2, Vermilion Gym challenge, or complete Route 11 trainer battles
S.S. Ticket: No longer needed - can be stored to free bag space
Also store: HM01 if you've taught Cut to a Pokémon
Bag limit: You can only carry 20 different items, so managing space is important
Priority items to keep: Potions, Poké Balls, key TMs, evolution stones
Primary Options:
Recommended Order: Cut Backtrack first (valuable items), then Vermilion Gym, followed by Route 11 completion
🎉 S.S. Anne Master Achievement Unlocked!
Accomplishments:
New Abilities: Cut usage unlocks previously blocked routes, items, and shortcuts throughout Kanto
Next Phase Ready: Cut Backtrack adventures, Vermilion Gym challenge, and expanded exploration opportunities!
Comprehensive backtrack through previously blocked areas using HM01 Cut to collect valuable items and complete missed content. This systematic exploration covers Pewter City, Route 2, Viridian City, and Diglett's Cave, providing essential resources for upcoming challenges including Rock Tunnel navigation.
Location: Pewter City, northeast corner through gap in ledge
Access method: Cut down small tree to access side entrance
NPC interaction: Talk to scientist at back of room
Old Amber details:
GameFAQs note: Rest assured there is a use for Old Amber much later in your journey
Location: Route 2, house south of Diglett's Cave entrance
Preparation required: Withdraw spare Abra (Red/Blue) or Clefairy (Yellow) from PC before visiting
Trade details:
Mr. Mime evaluation (B-rank):
Strategic consideration: Strong Psychic-type with experience bonus, but requires TM investment
Location: Route 2 Gatehouse (south of Diglett's Cave)
NPC: Professor Oak's Aide (left side of gatehouse)
Requirement: 10+ Pokemon registered in Pokedex
HM05 Flash analysis:
Usage recommendations:
Location: Route 2, directly south of gatehouse building
Item type: HP Up (Vitamin/Stat enhancer)
HP Up mechanics:
Strategic usage: Save for main team members or fragile sweepers who need survivability boost
Location: Route 2, continue farther south from HP Up location
Item type: Moon Stone (Evolution Stone)
Moon Stone evolution candidates:
Evolution timing strategy:
Location: Viridian City, southwest near small pond
Access method: Cut down tree above pond, speak to lone man
Item: TM42 Dream Eater (One-time TM)
Dream Eater move analysis:
Compatible Pokemon (besides Mew):
Strategic evaluation:
Navigation route: Viridian City → Diglett's Cave → Route 11
Cave structure: Simple straight tunnel with no branching paths or items
Travel objective: Make your way from one end of cave to the other
Wild Pokemon encounters:
⚠️ High-level Dugtrio warning:
Cave contents: No trainers or items in the cave itself - just straight passage through
Backtrack complete! You've systematically accessed all Cut-locked areas and collected essential resources for upcoming challenges.
Items acquired during backtrack:
Optional acquisitions available:
Progression status and next objectives:
GameFAQs progression note: Cut backtrack sequence provides essential preparation for the challenging areas ahead
Trainer-heavy route featuring an extensive gauntlet of battles connecting Vermilion City to Diglett's Cave and Route 12. This challenging route contains 10 trainers with diverse teams and introduces Engineer trainer class for the first time. The route is structured with western and eastern trainer sections requiring strategic navigation.
Location: East of Vermilion City entrance
Route overview: GameFAQs describes this route as having "a gauntlet of Trainers to fight"
Route structure: Map is too wide for single display, split into west and east sides
Wild Pokemon encounters:
Strategic connections:
GameFAQs navigation: Starting outside Diglett's Cave, work systematically through trainer positions
GameFAQs sequence: Starting from Diglett's Cave area, systematically battle western trainers
Pokemon: Ekans (Lv.21), Sandshrew (Lv.21)
GameFAQs location: "A short distance to the east" from Diglett's Cave
Strategy: Version-exclusive Pokemon types - use Fighting moves vs Ekans, Water/Grass vs Sandshrew
Pokemon: Growlithe (Lv.18), Vulpix (Lv.18)
GameFAQs location: "Below him towards the southern edge of the route"
Strategy: Dual Fire-types - Water, Ground, Rock moves are super effective
Red/Blue: Sandshrew (Lv.19), Zubat (Lv.19), Rattata (Lv.19)
Yellow: Slowpoke (Lv.17), Slowpoke (Lv.17), Slowbro (Lv.17)
GameFAQs location: "To the east of him" (east of Gambler B)
Version strategy: Red/Blue has mixed team, Yellow focuses on Psychic/Water types
Pokemon: Nidorino (Lv.21)
GameFAQs location: "To the north" of Youngster (C)
Strategy: Single evolved Pokemon with decent level - use Psychic or Ground moves
Western section complete: 4 trainers defeated, progressing to eastern challenges
GameFAQs continuation: Move to eastern section for more challenging trainer encounters
Pokemon: Poliwag (Lv.22), Horsea (Lv.22)
GameFAQs location: "Slightly to the south-east"
Strategy: Dual Water-types - use Grass or Electric moves for advantage
Pokemon: Bellsprout (Lv.18), Oddish (Lv.18)
GameFAQs location: "North-east of him" (northeast of Gambler E)
Strategy: Grass-types with potential status moves - use Fire, Flying, Ice for coverage
Pokemon: Magnemite (Lv.18), Magnemite (Lv.18), Magneton (Lv.18)
GameFAQs location: "To the south-east" of Gambler F
New trainer class: Engineers specialize in Electric/Steel-type Pokemon
Strategy: Ground moves are super effective, Fire/Fighting also work well
Pokemon: Ekans (Lv.20), Sandshrew (Lv.20), Spearow (Lv.20)
GameFAQs location: "To the north-east from him" (northeast of Engineer G)
Strategy: Diverse team requiring varied type coverage
Pokemon: Poliwag (Lv.22), Poliwag (Lv.22)
GameFAQs location: "Nearby" Youngster H
Strategy: Double Water-types - consistent Grass/Electric weakness
Pokemon: Voltorb (Lv.21), Magnemite (Lv.21)
GameFAQs location: "Directly south" from Gambler I
Warning: Voltorb may use Selfdestruct - be prepared for explosive tactics
Strategy: Ground moves neutralize both Electric-types effectively
Trainer gauntlet complete: All 10 Route 11 trainers defeated successfully
GameFAQs location: "Examine the lone small tree to the north-east"
Hidden item: Escape Rope
Escape Rope functionality:
GameFAQs tip: Return to Gambler I's location before continuing east
GameFAQs progression: Route 11 trainer gauntlet completed successfully
Route 11 completion summary:
Experience and level expectations:
Next objectives:
GameFAQs achievement: Route 11 trainer gauntlet mastered with comprehensive exploration and strategic preparation complete
Limited exploration of Route 12's accessible section before the Snorlax blockade. This brief visit focuses on key item collection, in-game trade documentation, and understanding current limitations. Most of Route 12 remains blocked until obtaining the Poke Flute later in the game.
GameFAQs location: "East of the previous Gambler is the gatehouse to Route 12"
NPC location: "Go up the stairs, then speak to Professor Oak's aide"
Requirement: "At least 30 Pokémon registered in the Pokédex"
Itemfinder mechanics:
If Pokemon count insufficient:
Future applications:
GameFAQs location: "Speaking to the boy at the back" of Route 12 gatehouse
Available in-game trades:
GameFAQs trade analysis - Red/Blue:
GameFAQs trade analysis - Yellow:
GameFAQs recommendation:
GameFAQs access note: "You can only explore a tiny part of this route at the moment"
GameFAQs location: "Examine the second of the two southern trees that are jutting into the main path"
Hidden item: Hyper Potion (restores 200 HP)
Item value analysis:
Hidden item detection tips:
Current exploration boundaries:
Poke Flute requirement:
Future return objectives:
GameFAQs progression note:
Challenge Lt. Surge, "The Lightning American!" Electric-type Gym Leader with his notorious trash can puzzle. GameFAQs describes this as a "frustrating puzzle" that is "mostly luck based" due to coding glitches affecting the switch mechanics.
GameFAQs strategy overview: "At this point in the game, there are many options for dealing with Electric-type Pokémon"
Optimal type matchups:
Recommended offensive strategies:
GameFAQs assessment: "There should be no shortage of Pokémon that can take on this Gym comfortably"
GameFAQs sequence: "There are three Trainers here before Lt. Surge"
Red/Blue: Pikachu (Level 18), Pikachu (Level 18)
Yellow: Pikachu (Level 18), Pikachu (Level 18)
Strategy: Dual Pikachu team - Ground types immune to Electric attacks
Red/Blue: Voltorb (Level 20), Magnemite (Level 20)
Yellow: Voltorb (Level 20), Magnemite (Level 20)
Strategy: Watch for Voltorb's SonicBoom (exactly 20 damage) and Magnemite's Steel typing
Red/Blue: Pikachu (Level 23)
Yellow: Pikachu (Level 23)
Strategy: Single high-level Pikachu - Ground immunity makes this trivial
GameFAQs battle assessment: Ground types are immune to all Electric attacks and should have no difficulty with these trainers
GameFAQs honest assessment: "Calling this a puzzle is being generous, as it's mostly luck based"
Puzzle mechanics (intended):
GameFAQs reality check:
GameFAQs recommended approach:
Advanced puzzle mechanics (Red/Blue):
Yellow version differences:
GameFAQs preparation: "Once the door has been opened, heal and save before engaging Lt. Surge"
Team composition:
AI behavior: "Lt. Surge has a 25% chance per turn to use an X Speed on his active Pokémon. He can only use one X Speed per Pokémon"
Team composition:
AI behavior: Same X Speed mechanics as Red/Blue
GameFAQs strategy - Red/Blue:
GameFAQs strategy - Yellow:
ThunderBadge mechanics:
TM24 Thunderbolt analysis:
GameFAQs usage recommendations:
GameFAQs location: "Now that you have the ThunderBadge, Pokémon Yellow players should talk to the police officer in the centre of the city to receive a level 10 Squirtle"
Gift Pokemon analysis:
GameFAQs recommendation: Despite being underleveled, Squirtle is worth training for its excellent Water-type coverage and TM compatibility
GameFAQs progression: "Return to Cerulean City to the north, through Route 6, the Underground Path and Route 5"
Travel route breakdown:
Next objectives:
GameFAQs completion: "With that done, you can leave the Gym" - Vermilion Gym conquered successfully
GameFAQs progression: "Return to Cerulean City to the north, through Route 6, the Underground Path and Route 5." This journey focuses on acquiring the Bicycle and preparing for Rock Tunnel exploration with proper supplies and team composition.
GameFAQs route: "Through Route 6, the Underground Path and Route 5"
Travel sequence:
Navigation efficiency:
GameFAQs location: "Enter the Bike Shop to the south-west of the city and trade in your Bike Voucher for a Bicycle"
Bicycle mechanics and benefits:
GameFAQs inventory tip:
Trade completion:
GameFAQs preparation: "Consider stocking up on some Poké Balls, Potions, Repels and maybe an Escape Rope for the next cave, Rock Tunnel"
Essential supplies breakdown:
GameFAQs team requirement:
Navigation preparation:
Recommended team levels:
Complex rocky route leading to Rock Tunnel. GameFAQs notes: "The map for this area is too wide to display properly, so has been split in two." Features challenging ledge navigation, 9 trainers, TM30 Teleport, and A.J.'s anime-reference Sandshrew in Yellow version.
GameFAQs entry: "Cut down the tree here to enter the main portion of the route, then battle the Jr. Trainer♀ (A) to the east"
Route overview:
Pokemon: Oddish (Lv.16), Bulbasaur (Lv.18)
GameFAQs location: "To the east" after cutting the tree
Strategy: Grass-type specialists - Fire, Flying, Ice types highly effective
Wild Pokemon availability:
GameFAQs sequence: "Head south over two ledges and pick up TM30 (Teleport)"
TM30 Teleport analysis:
Red/Blue: Machop (Lv.17), Onix (Lv.17)
Yellow: Machop (Lv.16), Onix (Lv.16), Machop (Lv.16)
Strategy: Fighting/Rock types - use Water, Grass, or Ground moves for Onix; Flying or Psychic for Machop
GameFAQs navigation: "Head north through the gap in the ledge, then east and north through another gap to come to another Trainer"
Pokemon: Rattata (Lv.16), Spearow (Lv.16)
Strategy: Standard Normal/Flying types
Pokemon: Sandshrew (Lv.14) with Fissure
GameFAQs anime reference: "In Pokémon Yellow, this Youngster has a Sandshrew that knows the one-hit KO move Fissure. This is a reference to the character A.J. from the anime, who has a Sandshrew with the same move"
Critical warning: Fissure is a one-hit KO move - be prepared for potential instant defeat
Strategy: Flying-types are immune to Ground moves, making them ideal against Fissure
Ledge navigation complexity:
GameFAQs sequence: "Just to the north through another gap in the ledge is a Bug Catcher (D)"
Red/Blue: Beedrill (Lv.19), Beedrill (Lv.19)
Yellow: Weedle (Lv.16), Caterpie (Lv.16), Venonat (Lv.16)
Strategy: Bug-types weak to Fire, Flying, Rock moves
Hidden Ether location:
Wild Pokemon note:
GameFAQs navigation sequence: "Hop down over two ledges and head east past the rock formation jutting out of the southern edge of the map"
Red/Blue: Geodude (Lv.20), Onix (Lv.20)
Yellow: Geodude (Lv.19), Machop (Lv.19), Geodude (Lv.19)
Strategy: Rock/Ground types - Water and Grass moves highly effective
Red/Blue: Caterpie (Lv.18), Metapod (Lv.18), Caterpie (Lv.18)
Yellow: Beedrill (Lv.19), Beedrill (Lv.19)
GameFAQs path: "Return west and up through the ledge gap again, then go east until you hit a wall. From here, proceed north through yet another ledge gap"
Pokemon: Spearow (Lv.18), Rattata (Lv.18)
Strategy: Standard Normal/Flying type combination
Navigation complexity analysis:
GameFAQs final sequence: "Return to the previous Bug Catcher and head north through the gap in the ledge above him"
Red/Blue: Geodude (Lv.21), Graveler (Lv.21)
Yellow: Geodude (Lv.20), Geodude (Lv.20), Graveler (Lv.20)
Warning: Graveler has evolved stats - higher Attack and Defense than Geodude
Strategy: Water and Grass moves remain super effective against Rock/Ground typing
Pokemon: Meowth (Lv.16), Oddish (Lv.16), Pidgey (Lv.16)
GameFAQs location: "Head all the way east, then hop south over the ledge here to find the last Trainer of the route"
Strategy: Mixed Normal/Grass/Flying team requiring varied type coverage
Route 9 completion:
GameFAQs progression: "Exit east out on to Route 10" - ready for Rock Tunnel area
GameFAQs completion: "Exit east out on to Route 10"
Route 9 achievement summary:
Team status expectations:
Route 10 preparation:
GameFAQs navigation mastery: Complex ledge system successfully navigated with all trainers and items accessed efficiently
Pokemon Center, new Electric Pokemon encounters, and hidden items before Rock Tunnel. GameFAQs emphasizes strategic Pokemon choices and preparation for the upcoming dark cave challenge.
GameFAQs guidance: "If you need to, use the Pokémon Center south of the tall grass before coming back to catch any Pokémon"
Strategic importance:
Pre-Rock Tunnel preparation:
GameFAQs workflow: Use center for healing and team management, then return to catch Route 10 Pokemon efficiently
GameFAQs Pokemon evaluations: Comprehensive analysis of new Electric-type encounters
New Pokemon available:
Machop - Rating: C
GameFAQs assessment: "While Machop is first available in Pokémon Yellow here, it is better to wait a while and trade a Cubone for the Machoke on Route 5, allowing you to obtain the fully evolved Machamp with a 50% experience bonus"
Strategic advice: Skip catching Machop - wait for superior Machoke trade opportunity
Magnemite - Rating: C
GameFAQs assessment: "Magnemite's excellent Special stat is offset by its poor movepool, limited to a handful of Normal- and Electric-type moves. It is much worse off without the Thunderbolt TM to give it a powerful STAB move"
TM dependency: Requires TM24 Thunderbolt for viability - consider TM allocation carefully
Voltorb - Rating: C
GameFAQs assessment: "Voltorb is an Electric-type Pokémon with decent stats and, when it evolves, the highest Speed in the game. However, its movepool is very poor and it too requires the recently obtained Thunderbolt TM to have a usable STAB attack"
Speed advantage: Electrode has highest Speed stat but needs TM24 Thunderbolt for offensive power
Strategic recommendations:
GameFAQs conclusion: Electric types worth catching for long-term team building, but require TM investment for immediate viability
GameFAQs exact instructions: "Keep your Cut user handy for a moment and chop down the two northernmost trees to the west of the Pokémon Center"
Step-by-step process:
Hidden Super Potion value:
Post-collection team management:
GameFAQs efficiency: Collect hidden item while managing team composition for optimal Rock Tunnel preparation
GameFAQs location: "Head south and loop around the column of small trees to battle the Jr. Trainer♀ (A)"
Pokemon: Jigglypuff (Lv.16), Clefairy (Lv.16)
Type analysis: Normal types - vulnerable to Fighting moves
Sleep warning: Jigglypuff knows Sing - can inflict Sleep status
Pokemon: Pikachu (Lv.14), Clefairy (Lv.16)
Type analysis: Electric/Normal types
Ground advantage: Pikachu vulnerable to Ground-type moves
Battle strategy:
Navigation details:
GameFAQs transition: "Head north to enter Rock Tunnel" - ready for the dark cave challenge
Dark cave with 15 trainers across 3 floors. GameFAQs notes: "There are no items in this cave, so catching new Pokémon and fighting the 15 Trainers is all you have to do." Flash lighting optional but helpful for navigation and trainer spotting.
GameFAQs overview: "There are no items in this cave, so catching new Pokémon and fighting the 15 Trainers is all you have to do"
Rock Tunnel structure:
Flash HM consideration:
Wild Pokemon preview:
GameFAQs preparation: Dark cave navigation focused on trainer battles and Pokemon encounters, with Flash as helpful but optional tool
GameFAQs Pokemon evaluations: Comprehensive analysis of Rock Tunnel exclusive encounters
Machop - Rating: C
GameFAQs assessment: "Due to its Fighting typing, Machop lacks a good STAB move and can struggle against common Poison- and Flying-type Pokémon without TM support. It has an amazing Attack stat but is rather slow, and needs to be traded to evolve into its final form"
Strategic challenges: Poor STAB movepool, weakness to Poison/Flying types, trade evolution requirement
Positive attributes: Excellent Attack stat potential, Fighting-type coverage value
Onix - Rating: D
GameFAQs assessment: "Onix has some of the worst HP, Attack and Special stats in the game, so its attacks are extremely weak and it is very frail on the special side. Although it has nice typing and access to decent physical TMs, its stats are too poor to recommend it"
Critical weaknesses: Extremely poor HP, Attack, and Special stats
Limited positives: Good Rock/Ground typing, access to physical TMs
GameFAQs conclusion: Stats too poor to recommend despite decent typing
Catch recommendations:
Standard encounters:
GameFAQs strategic advice: Focus on trainer battles over Pokemon catching - better alternatives available later
GameFAQs floor 1F entry: "Head south-east to fight a PokéManiac (A)"
Red/Blue: Cubone (Lv.23), Slowpoke (Lv.23)
Yellow: Cubone (Lv.25), Slowpoke (Lv.25)
GameFAQs location: "Head south-east" from Rock Tunnel entrance
Strategy: Ground/Water types - use Grass or Water moves for effectiveness
1F navigation to B1F:
PokéManiac (B) - Southwest B1F
Pokemon: Cubone (Lv.23), Slowpoke (Lv.23)
GameFAQs location: "Head south-west to fight another PokéManiac (B)"
Jr. Trainer♀ (C) - North from B
Pokemon: Meowth (Lv.19), Oddish (Lv.19), Pidgey (Lv.19)
GameFAQs path: "Head west, then go north when you can"
PokéManiac (D) - Path continuation
Red/Blue: Slowpoke (Lv.20), Slowpoke (Lv.20), Slowbro (Lv.20)
Yellow: Slowpoke (Lv.22), Slowpoke (Lv.22), Slowbro (Lv.22)
GameFAQs note: "Continue following this path"
Hiker (E) - Central rock formation south
Pokemon: Geodude (Lv.21), Geodude (Lv.21)
GameFAQs location: "Rock formation in the middle, which has a Hiker (E) on its south side"
Hiker (F) - Central rock formation northeast
Pokemon: Machop (Lv.20), Onix (Lv.20)
GameFAQs location: "On the north-east side of this central rock formation"
GameFAQs navigation landmark: "More open area with a rock formation in the middle" - central B1F reference point for trainer locations
GameFAQs ladder transition: "To the west of that Hiker is another ladder (2) back up to 1F"
Hiker (G) - Ladder (2) emergence
Pokemon: Geodude (Lv.21), Graveler (Lv.21)
GameFAQs location: "You should see another Hiker (G) when you emerge"
Warning: Graveler has higher Attack/Defense than Geodude
Hiker (H) - Rock formation south side
Red/Blue: Machop (Lv.20), Machop (Lv.20), Machoke (Lv.20)
Yellow: Machop (Lv.19), Machop (Lv.19), Machoke (Lv.19)
GameFAQs path: "Head south along the left side of the rock formation below"
Critical warning: Machoke has significantly higher Attack stat
Hiker (I) - East of rock formation
Pokemon: Geodude (Lv.19), Machop (Lv.19), Geodude (Lv.19)
GameFAQs navigation: "Finish going past the rock formation and head east"
Mixed team: Rock/Ground and Fighting types requiring diverse strategy
Navigation pattern:
Battle strategy notes:
GameFAQs progression: Systematic trainer clearing with ladder-based navigation between floors
GameFAQs B1F final section: "Head directly west on this floor and you'll see a Jr. Trainer♀ (J) on the other side of the rock here"
Jr. Trainer♀ (J) - West side rock formation
Pokemon: Bellsprout (Lv.21), Clefairy (Lv.21)
GameFAQs location: "Head directly west... on the other side of the rock"
Mixed types: Grass and Normal types requiring varied approach
Hiker (K) - Single Onix specialist
Red/Blue: Onix (Lv.23)
Yellow: Onix (Lv.25)
GameFAQs location: "A little to the west of her"
Strategy note: Single high-level Onix - use Water/Grass moves for super effectiveness
PokéManiac (L) - Pre-ladder encounter
Pokemon: Cubone (Lv.22), Cubone (Lv.22)
GameFAQs location: "Head north-west from here"
Ladder (4) access: "Above him is a ladder (4) back to 1F"
Jr. Trainer♀ (M) & Jr. Trainer♀ (N) - Double encounter
Jr. Trainer♀ (M): Pidgey (Lv.18), Meowth (Lv.18), Rattata (Lv.18), Pikachu (Lv.18)
Jr. Trainer♀ (N): Pikachu (Lv.20), Clefairy (Lv.20)
GameFAQs location: "To the south await a Jr. Trainer♀ (M) and Jr. Trainer♀ (N)"
Jr. Trainer♀ (O) - Final Rock Tunnel trainer
Pokemon: Jigglypuff (Lv.21), Pidgey (Lv.21)
GameFAQs navigation: "Continue to follow the path around, then head west at the fork"
Exit access: "To her south-west is the ladder you need to take to reach the south side of Route 10"
Exit strategy:
GameFAQs completion: Dark cave navigation successfully completed with all trainer encounters cleared
GameFAQs Rock Tunnel achievement: Successfully navigated dark cave with all 15 trainers defeated
Cave completion summary:
Experience and level expectations:
Team status assessment:
Route 10 south transition:
GameFAQs progression achievement: Dark cave mastery completed - ready for Lavender Town and Pokemon Tower challenges
Southern section of Route 10 after Rock Tunnel exit. GameFAQs notes: 4 trainers and hidden Max Ether collection. Quick access to Lavender Town Pokemon Center for healing before trainer battles.
GameFAQs location: "Upon emerging, head east and examine the lone tree here to find a hidden Max Ether"
Hidden item collection:
GameFAQs timing: Immediate priority upon Rock Tunnel exit before engaging trainers
Route 10 south layout:
Strategic preparation: Max Ether secured before engaging 4 additional trainers on route to Lavender Town
GameFAQs healing advice: "If you need to heal up, head south to Lavender Town and use the Pokémon Center there before returning to fight the Trainers here"
Healing decision factors:
Pokemon: Pikachu (Lv.20), Clefairy (Lv.20)
GameFAQs location: "Starting from the entrance to Rock Tunnel, there is a Jr. Trainer♀ (B)"
Type matchups: Electric and Normal types
Strategy notes:
Lavender Town Pokemon Center access:
GameFAQs efficiency: Optimized healing timing to maintain battle momentum while ensuring team readiness
GameFAQs navigation: Sequential Hiker battles with ledge navigation
Pokemon: Machop (Lv.19), Onix (Lv.19)
GameFAQs location: "To her south-west is a Hiker (C)"
Type analysis: Fighting and Rock/Ground types
Battle strategy:
Pokemon: Geodude (Lv.20), Machop (Lv.20), Graveler (Lv.20)
GameFAQs navigation: "Hop over the ledge to the south to fight another Hiker (D)"
Enhanced difficulty: Three Pokemon team with evolved Graveler
Critical warnings:
Ledge mechanics:
Rock/Ground type mastery: Consistent Water and Grass move effectiveness against majority of encountered Pokemon
GameFAQs final encounter: "Trek along to the east to fight the last Trainer, a PokéManiac (E)"
Red/Blue version:
Pokemon: Cubone (Lv.20), Slowpoke (Lv.20), Cubone (Lv.20)
Yellow version:
Pokemon: Cubone (Lv.22), Slowpoke (Lv.22), Cubone (Lv.22)
GameFAQs location: Eastern section of Route 10 south
Battle analysis:
Version differences:
Team composition notes:
Route 10 south completion:
GameFAQs progression: Route 10 south successfully cleared - ready for Lavender Town and Pokemon Tower challenges
GameFAQs completion achievement: Successfully navigated Route 10 southern section with all trainers defeated and hidden item collected
Route 10 south summary:
Combined Rock Tunnel + Route 10 south achievements:
Team status expectations:
Lavender Town transition:
Pokemon Tower preparation notes:
GameFAQs progression milestone: Rock Tunnel complex successfully mastered - ready for Lavender Town's supernatural challenges
"The Noble Purple Town" - GameFAQs notes: "There isn't a great deal of interest in Lavender Town at the moment." Pokemon Tower access limited until later story progression with special item.
GameFAQs town assessment: "There isn't a great deal of interest in Lavender Town at the moment"
Current accessibility restrictions:
Available locations and services:
Strategic town role:
GameFAQs progression note: "The Noble Purple Town" status as transitional location with limited current functionality
GameFAQs Name Rater description: "You can find the Name Rater's house, where you can change the nickname of any Pokémon that matches your ID No. and Original Trainer (OT)"
Service eligibility requirements:
Name Rater functionality:
Strategic considerations:
GameFAQs accessibility: Simple house location in Lavender Town with straightforward nickname modification service
GameFAQs Great Ball assessment: "The Poké Mart here sells Great Balls, which are more expensive than regular Poké Balls but have a better chance of catching Pokémon"
Great Ball mechanics and optimization:
Available Poké Mart inventory:
Strategic purchasing recommendations:
Catch rate optimization strategy:
GameFAQs shopping efficiency: Great Ball investment recommended for upcoming route encounters and future Pokemon Tower exploration
GameFAQs routing: "Take a quick detour south into Route 12"
TM39 collection procedure:
GameFAQs TM39 (Swift) analysis:
Strategic TM39 assessment:
Route 12 current limitations:
GameFAQs completion: "Return to Lavender Town" after TM39 collection and brief Route 12 exploration
GameFAQs departure preparation: "Withdraw a Cut user from the PC if you want to encounter wild Pokémon on the next route"
Cut user decision factors:
Pre-departure checklist:
GameFAQs route transition: "Exit west on to Route 8"
Lavender Town return strategy:
Route 8 destination goals:
GameFAQs transition efficiency: Lavender Town serves as strategic preparation point for western route progression toward Celadon City
GameFAQs notes: "This is a straightforward route with no items, just a number of Trainers." Cut-accessible grass area for Fire-type Pokemon in Red/Blue versions.
GameFAQs route assessment: "This is a straightforward route with no items, just a number of Trainers"
Route 8 structure and features:
GameFAQs Cut grass accessibility:
Strategic Cut planning:
GameFAQs navigation efficiency: Straightforward trainer sequence without complex routing or item collection requirements
GameFAQs initial trainer sequence: "Defeat the Lass (A) and the Gambler (B) on the main path just to the south-west"
Pokemon: Nidoran♀ (Lv.23), Nidorina (Lv.23)
GameFAQs location: "Main path just to the south-west"
Type matchups: Poison-type Pokemon with Ground secondary on Nidorina
Strategy recommendations: Psychic moves super effective, Ground moves resist Electric attacks
Pokemon: Growlithe (Lv.22), Vulpix (Lv.22)
GameFAQs location: Near Lass (A) on main path
Fire-type preview: Shows available Pokemon for Cut grass area
Strategy approach: Water, Ground, Rock moves super effective against Fire types
GameFAQs Cut grass access: "From here, you can cut down the small tree a little farther west to access the tall grass for this area"
Fire-type Pokemon evaluations (Red/Blue only):
Vulpix - Rating: C
GameFAQs assessment: "Vulpix is very similar to Growlithe and also evolves with an upcoming Fire Stone. It has a slightly weaker stat spread, with worse Attack giving it a weaker Dig, but has higher Special for its Fire-type moves and learns Flamethrower at level 35"
Strategic trade-offs: Lower Attack but higher Special stats, learns Flamethrower naturally
Growlithe - Rating: C
GameFAQs assessment: "Growlithe has very high stats and can evolve with a Fire Stone which can be obtained shortly. Though it is a Fire-type Pokémon, its Fire-type moves are either weak or obtained very late, so it relies on valuable TMs such as Dig"
Critical limitation: Fire-type moves weak or late-game, TM dependency for effectiveness
Evolution advantage: Fire Stone evolution available soon via Celadon Department Store
Catch strategy considerations:
GameFAQs progression note: Fire-type collection optional - focus on trainer battles for experience and advancement toward Underground Path
GameFAQs trainer progression: "Follow the main path of the route westwards, defeating the Trainers as you go"
Pokemon: Grimer (Lv.22), Muk (Lv.22)
GameFAQs sequence: "Start with the nearby Super Nerd (C)"
Poison-type specialists: High HP Muk with strong Attack stat
Strategy warning: Muk particularly bulky with dangerous physical attacks
Red/Blue version:
Pokemon: Meowth (Lv.23), Oddish (Lv.23), Pidgey (Lv.23)
Yellow version:
Pokemon: Clefairy (Lv.23), Clefairy (Lv.23)
GameFAQs variation: Significant team differences between versions
Strategy adaptation: Mixed types (Red/Blue) vs. pure Normal types (Yellow)
Pokemon: Voltorb (Lv.20), Koffing (Lv.20), Voltorb (Lv.20), Magnemite (Lv.20)
Type diversity: Electric and Poison types requiring varied approach
Level consideration: Lower levels but multiple Pokemon
Self-Destruct risk: Voltorb may use explosive moves when weakened
Pokemon: Pikachu (Lv.22), Clefairy (Lv.22)
Electric/Normal combination: Standard encounter types
Strategy approach: Ground moves effective against Pikachu, Fighting moves against Clefairy
Battle progression notes:
GameFAQs westward progression: Systematic trainer clearing toward Underground Path entrance
GameFAQs final trainer sequence: "Finish with the Gambler (H) on the main pathway, while the final Trainer, a Super Nerd (I), will be just to the north-west of the final Gambler"
Red/Blue version:
Pokemon: Nidoran♂ (Lv.22), Nidorino (Lv.22)
Yellow version:
Pokemon: Meowth (Lv.20), Meowth (Lv.20), Meowth (Lv.20)
GameFAQs version differences: Poison-type (Red/Blue) vs. triple Normal-type (Yellow)
Strategy variation: Psychic effectiveness vs. Fighting-type moves
Pokemon: Growlithe (Lv.24)
GameFAQs location: "Gambler (H) on the main pathway"
Single high-level Pokemon: Strongest individual trainer Pokemon on route
Fire-type power: Level 24 Growlithe with strong Fire-type attacks
Pokemon: Magnemite (Lv.22), Voltorb (Lv.22)
GameFAQs location: "Just to the north-west of the final Gambler"
Electric-type finale: Pure Electric-type team
Underground Path proximity: Last trainer before route exit
Route 8 completion assessment:
GameFAQs Underground Path transition: "Enter the gatehouse to the east of the Super Nerd to reach the Underground Path (Routes 7–8)"
Underground Path approach strategy:
GameFAQs route mastery: All trainer encounters cleared - ready for Underground Path navigation and Celadon City exploration
Route 8 wild Pokemon availability:
Standard grass encounters (all versions):
Cut-accessible grass (Red/Blue only):
Yellow version exclusive:
Pokemon evaluation priorities:
Encounter strategies:
GameFAQs optimization: Focus on valuable encounters (Abra, Kadabra) while progressing through trainer battles toward Celadon City
GameFAQs Route 8 achievement: Successfully navigated straightforward trainer route with all 9 trainer encounters completed
Route 8 accomplishments summary:
Experience and progression metrics:
Strategic knowledge gained:
Celadon City preparation checklist:
Upcoming objectives priority:
GameFAQs milestone achievement: Route 8 mastery completed - western Kanto access secured with comprehensive trainer experience and strategic Pokemon evaluation
GameFAQs notes: Safe underground tunnel with two hidden items - Elixer and Nugget. Direct passage from Route 8 to Route 7 without wild Pokemon encounters.
GameFAQs assessment: Clean, safe tunnel connecting Route 8 to Route 7 with valuable hidden treasures
Underground Path strategic advantages:
Tunnel layout understanding:
GameFAQs navigation priority: Systematic exploration for complete item collection before proceeding to Route 7
GameFAQs item locations: "There is a hidden Elixer along the bottom row of tiles, just over halfway along the path to the west. On the second row of tiles from the top, a little farther west than the previous item, is a hidden Nugget."
Hidden Elixer collection:
Hidden Nugget collection:
Item collection verification:
GameFAQs completion standard: Both hidden items collected before tunnel exit - comprehensive treasure acquisition achieved
GameFAQs completion: "That's all, so take the stairs to the west up to Route 7" - systematic tunnel navigation completed
Underground Path achievement summary:
Resource acquisition analysis:
Celadon City preparation status:
GameFAQs progression milestone: Underground Path mastery completed - western Kanto access secured with comprehensive resource collection and efficient navigation
GameFAQs notes: "There are no items or Trainers here and no new Pokémon unless you missed the Fire-type Pokémon on Route 8, so simply continue west into Celadon City." Straightforward transitional route.
GameFAQs route assessment: "There are no items or Trainers here and no new Pokémon unless you missed the Fire-type Pokémon on Route 8" - minimal content transitional area
Route 7 characteristics:
Pokemon encounter analysis:
Route efficiency factors:
GameFAQs strategic priority: "Simply continue west into Celadon City" - focus on major city exploration rather than route delays
GameFAQs progression directive: "Simply continue west into Celadon City" - direct advancement to western Kanto's major hub
Route 7 completion summary:
Celadon City preparation analysis:
Resource readiness assessment:
Upcoming Celadon City priorities:
GameFAQs milestone achievement: Route 7 mastery completed - efficient transition to Celadon City with comprehensive western Kanto access secured
GameFAQs notes: "The City of Rainbow Dreams" - Major western Kanto hub with Department Store, Game Corner, Eevee acquisition, and multiple TM rewards. Evolution stones available for ₽2100 each.
GameFAQs navigation: "After healing up, take the path next to the Pokémon Center north. Follow the path and head up through the gap in the trees, then head west and enter the building to the south via its rear entrance. This is the Celadon Mansion"
Eevee collection:
GameFAQs evolution evaluations:
GameFAQs strategic recommendation: Water Stone for Vaporeon generally provides best overall utility, though team composition should guide final decision
Development trivia access: "The board on the wall here contains some very basic information concerning linking up with other games" - explore mansion for Game Freak developer easter eggs
GameFAQs PP Up location: "Return to the Pokémon Center, pick up a Cut user if necessary, then head south through the gap between two buildings. Go east down a narrow path behind the fence and cut down the tree. Head north into a dead end and examine the tree at the end to uncover a hidden PP Up"
PP Up strategic importance:
Coin Case acquisition:
Celadon Hotel observation: "The first building here is the Celadon Hotel. There's nothing of note here except for an invisible PC in the top-right corner of the room in Pokémon Red and Blue. Perhaps this was a Pokémon Center that was cut during development"
GameFAQs Department Store assessment: "It is worth visiting the Celadon Department Store, which is the large building on the west side of the city"
Free TM18 Counter:
Notable TM purchases available:
GameFAQs X Accuracy strategy note: "You can use the item X Accuracy beforehand so that your Pokémon's moves are guaranteed to hit. Since you can now buy X Accuracy on 5F, this trick can be exploited to make the rest of the game incredibly easy"
GameFAQs 4F evolution stones: "On 4F you can purchase Evolution stones to evolve a variety of Pokémon, although be aware that their level-up moves usually become much worse as a result"
Evolution stone options (₽2100 each):
Poké Doll game-breaking discovery:
5F battle items: "On 5F you can buy various stat-enhancing vitamins and battle items. The vitamins are too expensive to bother with at ₽9800 each, but the battle items—particularly the aforementioned X Accuracy—can be useful and are much more reasonably priced"
GameFAQs vending machine purchases: "Buy a Poké Doll on 4F to trade away for an item later on. Head up to the top floor via the staircases to reach the Rooftop Square and purchase two Fresh Waters, one Soda Pop and one Lemonade from the vending machines in the corner"
Vending machine pricing quirk: "Interestingly, you can buy a Soda Pop or Lemonade even if you don't have enough money for them, as long as you have enough money to purchase a Fresh Water. If you do, you will end up with ₽0"
Critical inventory warning: "Make sure you have at least one spare slot for an item before speaking to the next NPC and trading away your newly obtained drinks. If you don't have a spare slot and offer her one of your two Fresh Waters, she'll take the drink without giving you the TM in return"
Premium TM acquisitions:
TM48 Rock Slide assessment: "Rock Slide is not quite as good, with 75 power and 89.5% accuracy. Still, it's the best Rock-type move in the game and so is a prime choice of STAB move on any Rock-type Pokémon fortunate enough to get it"
TM49 Tri Attack evaluation: "Tri Attack is a rather bland 80-power Normal-type move with near-perfect accuracy. It simply deals damage and doesn't inflict status conditions as it does in later games. It's perfectly fine if the Body Slam TM has already been taken, but it has low PP and by this point, there are superior options available to you"
GameFAQs Route 16 detour: "Withdraw a Pokémon that knows Cut, then take the west exit out of Celadon City for a quick detour"
Doduo encounter opportunity:
HM02 Fly acquisition:
GameFAQs progression note: "There's nothing else of interest here for the moment, so make sure you have your spare Fresh Water on hand, then head east from Celadon City through the Route 7 gatehouse"
GameFAQs Saffron City unlock: "You'll need to give the guard a drink so that he will allow you to pass into Saffron City"
Drink sharing mechanics:
Saffron City preliminary visit:
GameFAQs Celadon City achievement summary: Complete exploration of "The City of Rainbow Dreams" with comprehensive resource acquisition
Critical acquisitions completed:
Evolution stone strategy established:
Poké Doll exploit knowledge:
Department Store mastery:
GameFAQs progression milestone: Celadon City mastery completed - western Kanto hub fully explored with optimal resource acquisition and strategic positioning for multiple advancement paths
GameFAQs notes: Quick route detour for HM02 Fly acquisition and Doduo encounter. Part of Cycling Road complex leading to Fuchsia City.
GameFAQs route entry: "Withdraw a Pokémon that knows Cut, then take the west exit out of Celadon City for a quick detour"
Cut tree obstacle:
Doduo encounter opportunity:
Route 16 context: Limited exploration area requiring Cut access, primarily valuable for Doduo acquisition and HM02 Fly collection
GameFAQs HM02 acquisition: "Head west through the gatehouse and enter the lone house on the other side. Speak to the woman inside to receive HM02 (Fly)"
Fly overworld utility:
Fly battle application:
Distribution note: HM02 can be taught to most Flying-type Pokemon and select others, providing both utility and combat option
GameFAQs route assessment: "There's nothing else of interest here for the moment, so make sure you have your spare Fresh Water on hand, then head east from Celadon City through the Route 7 gatehouse"
Current exploration limitations:
Essential acquisition summary:
Progression directive:
GameFAQs completion note: Route 16 detour completed - HM02 Fly acquired, Doduo encounter available, return to Celadon City for continued exploration
GameFAQs notes: "Shining, Golden Land of Commerce" - Initial visit for TM29 Psychic acquisition. Fighting Dojo and Silph Co remain for later story progression.
GameFAQs TM29 location: "Head along the southernmost row of buildings and enter the house farthest to the east. Speak to the occupant to receive TM29 (Psychic)"
TM29 Psychic evaluation:
Strategic timing value:
Distribution considerations: Excellent on Psychic-types (Abra line, Mr. Mime, Slowpoke line) and useful coverage option for Normal-types like Clefairy line
GameFAQs Fighting Dojo introduction: "There's little else to do in Saffron City at the moment except to take on the Fighting Dojo to the north-east of the city, next to the Saffron Gym"
Challenge rewards available:
Level requirements and timing:
Optional exploration note: Fighting Dojo remains available for immediate challenge if team is adequately leveled, or for future return with stronger Pokemon
GameFAQs progression directive: "Return to Celadon City and enter the Game Corner, which is the larger of the two buildings to the south-west of the Pokémon Center"
Current visit achievements:
Deferred content summary:
Return strategy:
GameFAQs completion milestone: Saffron City initial exploration completed - TM29 Psychic acquired, major landmarks identified, progression continues to Celadon Game Corner for Team Rocket storyline advancement
GameFAQs notes: Return to Celadon City for Game Corner exploration, coin collection, and Team Rocket Hideout discovery. Prize Corner offers exclusive Pokemon and TMs.
GameFAQs entry requirement: "Make sure you've obtained the Coin Case from the man in the restaurant in Celadon City, then start hunting for Coins"
Coin Case importance:
Team Rocket Grunt warning:
Game Corner overview: Major gambling establishment with slot machines, hidden coin rewards, and connection to Team Rocket Hideout storyline
GameFAQs systematic coin hunting: "If you start by heading up through the column of slot machines above the entrance, here are the locations of every Coin in the area"
Column 1 (Right side) - 150 coins total:
Middle column - 60 coins total:
Left column - 80 coins total:
Total acquisition: 290 coins available through systematic exploration and NPC interactions
GameFAQs Prize Corner introduction: "You can exchange the Coins you earn for Pokémon or TMs at the Prize Corner building next door"
Coin acquisition methods:
Exclusive Pokemon evaluations:
Exclusive TM evaluations:
Strategic value assessment: Prize Corner offers exclusive content but generally poor value, with most rewards being expensive relative to their utility
GameFAQs hidden entrance discovery: "Examine the poster at the rear of the room to uncover a hidden staircase to the right, which you should take to enter the Rocket Hideout"
Progression pathway options:
Strategic considerations:
Hidden staircase mechanics: Poster examination reveals secret Team Rocket base entrance, beginning major storyline infiltration sequence
GameFAQs completion milestone: Game Corner exploration completed - coins collected, prizes evaluated, Team Rocket Hideout entrance discovered for next major story progression
GameFAQs notes: Multi-floor Team Rocket base with spin tile puzzles, extensive item collection, and Giovanni boss battle for Silph Scope acquisition. Four basement levels with strategic navigation required.
GameFAQs B1F navigation: "Head south between the two columns of potted plants and examine the bottom-right one to find a hidden PP Up. Head back up and take out the Rocket (A) on the left"
B1F item locations:
B1F trainer battles:
Floor progression strategy: Collect hidden items first, then systematically defeat Rockets before proceeding to deeper levels
GameFAQs B2F progression: "Follow the path to loop around and defeat the lone Rocket (C) here. Head down the staircase (2) above him to B3F"
B3F strategic content:
TM10 Double-Edge evaluation:
Spin tile maze introduction: Prepare for B3F navigation puzzle leading to lower levels
GameFAQs spin tile mechanics: "The spin tiles will push you in the direction indicated by the arrow until you hit a wall or are moved on to a stop tile, which is a tile made up of four small blue squares"
Maze navigation sequence:
Maze completion strategy:
B4F access: "Pass through the gap to the south and follow the path around and down the staircase (3)" for final floor infiltration
GameFAQs B4F item collection: "Head slightly south and then west to find an HP Up on the table here. Return to the staircase and go north past it, following the path into another small room"
TM02 Razor Wind location:
Lift Key acquisition:
Return navigation: Use acquired Lift Key for elevator access to Giovanni's location and B2F maze completion
GameFAQs B2F maze entry: "Enter the spin tile maze on your left by taking the bottom of the two leftward-facing spin tiles"
Evolution stone acquisition:
TM07 Horn Drill collection:
Complex maze navigation:
B1F final area access: "Exit out to the east and take the staircase (4) to B1F" for additional Rocket battles and lift access
GameFAQs B1F final battles: "Battle the Rocket (G) and Rocket (H) to the west and the north. Pick up the Hyper Potion in the top-left corner of this room before heading back down the staircase (4)"
Lift access and version differences:
Giovanni room preparation:
Strategic preparation notes: Final healing opportunity before major boss encounter, ensure team is at optimal health and status
GameFAQs Giovanni AI behavior: "Giovanni has a 25% chance per turn to use a Guard Spec. on his active Pokémon. He can only use one Guard Spec. per Pokémon"
Red/Blue team composition analysis:
Yellow version differences:
Victory rewards:
GameFAQs battle conclusion: Major Team Rocket storyline milestone with critical item reward for continued progression
GameFAQs exit strategy: "Return to the lift and take it to B1F. Step out and defeat the final Rocket (K) to open the gate here"
Hideout completion sequence:
Next objectives preparation:
Achievement summary:
GameFAQs completion milestone: Rocket Hideout infiltration completed - Giovanni defeated, Silph Scope acquired, progression opens to Pokemon Tower exploration and Celadon Gym challenge
GameFAQs notes: "Celadon City Pokémon Gym Leader: Erika The Nature-Loving Princess!" - Grass-type specialist gym with status condition threats. Cut required for access to central area and Gym Leader.
GameFAQs gym assessment: "Celadon Gym is run by the Grass-type specialist, Erika, and isn't too tough compared to what you've faced so far"
Status condition threats:
Type effectiveness advantages:
Cut requirement: HM01 Cut needed to access central gym area where Erika and final trainers await
GameFAQs training strategy: "As usual, take out all the Trainers here before facing the Gym Leader"
Initial trainer encounters:
Trainer team compositions:
Experience and preparation value: Outer trainer battles provide valuable experience while testing team readiness for Erika's advanced strategies
GameFAQs Cut requirement: "Cut down any of the trees to the central area where Erika awaits"
Elite trainer positioning:
Cooltrainer♀ AI mechanics:
Final preparation:
GameFAQs Erika AI behavior: "Erika has a 50% chance per turn to use a Super Potion on her active Pokémon if it is below 10% of its maximum HP. She can only use one Super Potion per Pokémon"
Red/Blue team analysis:
Vileplume analysis (Red/Blue):
Yellow version differences:
GameFAQs Rainbow Badge benefits: "For defeating Erika you will earn the RainbowBadge, which gives you control over traded Pokémon up to level 50"
Strength HM preparation:
TM21 Mega Drain evaluation:
Next destination preparation:
GameFAQs completion milestone: Fourth Gym Badge acquired - Rainbow Badge enables traded Pokemon control and Strength usage, TM21 Mega Drain obtained, progression opens to Pokemon Tower exploration with Silph Scope
GameFAQs notes: Seven-floor haunted tower requiring Silph Scope for ghost encounters. Climb through channeler battles to rescue Mr. Fuji and obtain the Poké Flute for Snorlax encounters.
GameFAQs tower entry: "There's nothing of importance here on the first floor, so take the staircase (1) on the right-hand side up to 2F"
Rival encounter setup:
Red/Blue team analysis examples:
Yellow version differences: Eevee-based team with Fearow, variable second Pokemon based on previous battle outcomes, and strategic core preparation for future evolution
GameFAQs wild Pokemon introduction: "On this floor, wild Pokémon will start to appear, which you can attempt to catch if you have the Silph Scope on hand"
Gastly evaluation (B-rank):
Cubone evaluation (D-rank):
3F trainer progression:
GameFAQs 4F trainer layout: "You'll see a Channeler (D) and Channeler (E) immediately to your left"
4F item collection sequence:
Strategic item importance:
5F access: "Take the staircase (4) here to 5F" for continued tower ascent
GameFAQs hidden item discovery: "Drop into the alcove to the south and examine the southern wall for a hidden Elixer"
Healing mechanics:
GameFAQs grinding opportunity:
5F trainer sequence:
GameFAQs 6F trainer progression: "Fight the Channeler (K) over to the left. Pick up the X Accuracy to the south, then return north and fight a Channeler (L). Follow the path around to another Channeler (M)"
Critical progression requirement:
Marowak ghost battle preparation:
Marowak tactical analysis:
GameFAQs version-specific encounters:
Yellow version Team Rocket duo:
Red/Blue version standard Rockets:
Status condition management:
GameFAQs rescue completion: "After that ordeal, speak to Mr. Fuji at the top of the room to advance the story and be transported to his house back in Lavender Town"
Poké Flute reward:
Strategic route access:
Story milestone significance: Major plot advancement enabling new area exploration and continued Team Rocket storyline progression
GameFAQs Yellow-specific trade: "Pokémon Yellow players should take out their spare Cubone and make their way over to Route 5"
Trade location and mechanics:
Trade preparation requirements:
Machamp evaluation benefits: High Attack stat, diverse movepool, Fighting-type effectiveness against Normal and Rock-types
GameFAQs progression assessment: "At this point, the game opens up quite a bit and you have a few choices of where to go"
Saffron City access:
Southern route exploration:
HM acquisition priorities:
GameFAQs difficulty-based progression: "This walkthrough tackles areas roughly in order of difficulty, based on the levels of the Pokémon you'll be facing in each area and the 'intended' order that the Gyms are expected to be beaten in"
Essential preparation requirements:
Notable upcoming opportunities:
Recommended next destination: "Once you're prepared, head south out of Lavender Town on to Route 12" for southern route progression
GameFAQs completion milestone: Pokemon Tower conquered - Mr. Fuji rescued, Poké Flute acquired, major route access unlocked, multiple progression pathways available
GameFAQs notes: "The Noble Purple Town" - Initial visit before Pokemon Tower accessibility. Name Rater services, Great Ball introduction, and TM39 Swift acquisition from Route 12 detour.
GameFAQs town introduction: "The Noble Purple Town" with limited initial accessibility
Pokemon Tower limitation:
Town layout assessment:
GameFAQs strategic importance: Key location for later story progression and ghost Pokemon encounters once properly equipped
GameFAQs Name Rater function: "You can find the Name Rater's house, where you can change the nickname of any Pokémon that matches your ID No. and Original Trainer (OT)"
Eligibility requirements:
Strategic nickname planning:
Name Rater location: Small house in southern Lavender Town, accessible throughout game for unlimited nickname changes
GameFAQs Great Ball mechanics: "The Poké Mart here sells Great Balls, which are more expensive than regular Poké Balls but have a better chance of catching Pokémon"
Great Ball optimization strategy:
Pokemart inventory expansion:
Future catching preparation: Great Balls essential for Ghost-type Pokemon in Pokemon Tower and other rare encounters
GameFAQs Route 12 access: "Take a quick detour south into Route 12"
TM39 Swift acquisition:
GameFAQs Swift move analysis:
Route 12 exploration limit:
GameFAQs preparation advice: "Withdraw a Cut user from the PC if you want to encounter wild Pokémon on the next route, although it's not necessary since the new Pokémon you can catch there will also be available on the route immediately after this one"
Cut user strategic value:
Next destination setup:
Lavender Town return planning:
GameFAQs completion status: Lavender Town initially explored - Name Rater accessed, Great Balls introduced, TM39 Swift acquired, Route 8 progression ready
GameFAQs notes: Underground tunnel connection between Routes 5 and 6. Features version-specific in-game trades - Nidoran♂/♀ trade in Red/Blue, and valuable Cubone-Machoke trade in Yellow.
GameFAQs Red/Blue trade: "Pokémon Red and Blue in-game trade 1/9: Nidoran♂ ↔ Nidoran♀"
Trade mechanics and location:
Nidoran evolution considerations:
Yellow version note: This trade is not available in Pokemon Yellow - different trade opportunity provided instead
GameFAQs Yellow trade opportunity: "Pokémon Yellow players can come back later to trade a Cubone for a Machoke, which will immediately evolve via trade into its final form, Machamp"
Trade timeline and requirements:
Machamp evolution benefits:
Strategic trade evaluation:
GameFAQs progression guidance: "Once you're done here, head back to Cerulean City. Heal up and enter the Gym next door to the Pokémon Center"
Underground Path features:
Route connection benefits:
Next objectives preparation:
GameFAQs completion milestone: Underground Path explored - version-specific trades identified, route connections established, ready for Cerulean Gym progression
GameFAQs notes: Southern route with extensive Fisherman trainer battles, Snorlax encounter requiring Poké Flute, Super Rod acquisition, and comprehensive fishing opportunities for Water-type Pokemon collection.
GameFAQs entry and TM39 reminder: "Head south through the gatehouse, stopping by to talk to the girl upstairs if you neglected to pick up TM39 earlier"
Fisherman trainer progression:
Fisherman battle strategy:
Route progression setup: Multiple Fisherman battles prepare for Snorlax encounter and establish Water-type training opportunities
GameFAQs Snorlax encounter setup: "Continue around the path and you will eventually encounter a sleeping Snorlax"
Snorlax awakening mechanics:
GameFAQs optimal catching strategy:
Snorlax AI behavior advantage:
Snorlax evaluation (A-rank): "Snorlax is a tank, with incredible HP and a high Attack stat giving it a powerful STAB Body Slam, which it learns naturally. It also has an excellent TM movepool, but has very low Speed and levels up slowly due to being in the Slow experience group"
GameFAQs Rocker battle and Super Rod: "Continue south to fight a Rocker (E). Next to the Rocker is another Fishing Guru's house. Speak to the occupant to receive a Super Rod"
Super Rod capabilities:
GameFAQs fishing round-up strategy:
Key Water-type Pokemon evaluations:
GameFAQs trade preparation: "Head to either Route 10 or Celadon City and fish up a spare Poliwhirl with your Super Rod"
Trade timing considerations:
Red/Blue trade execution:
Jynx evaluation (B-rank):
Yellow version note: This trade is exclusive to Red/Blue versions - not available in Pokemon Yellow
GameFAQs Cut area access: "Back at the Fishing Guru's house on Route 12, farther south and a little to the west you'll find a small tree that can be cut down"
Hidden trainer and item:
Additional trainer encounter:
Second Cut area discovery:
GameFAQs wild Pokemon access: Cut-accessible tall grass area for Route 12 exclusive encounters
Venonat evaluation (D-rank, Red/Blue):
Farfetch'd evaluation (D-rank, Yellow):
Pokemon collection strategy:
GameFAQs Super Rod Water-type roundup: Comprehensive fishing opportunities now available across all previous water areas
High-priority Water-type Pokemon:
Moderate-priority Water-types:
Strategic fishing timing:
GameFAQs route completion: "The route ends just to the south, connecting to Route 13"
Route 12 accomplishments summary:
Strategic progression benefits:
Route 13 preparation:
GameFAQs completion milestone: Route 12 mastered - Snorlax captured, Super Rod obtained, comprehensive fishing opportunities unlocked, trade Pokemon collected, ready for Route 13 progression
GameFAQs notes: Extensive trainer route with multiple Jr. Trainers, Beauty battles, Bird Keepers, and Biker encounter. Features hidden items (Calcium, PP Up), Cut-accessible tall grass, and Ditto encounters. Bridge and fence maze navigation required.
GameFAQs initial trainer encounters: Route 13 bridge and southern area with systematic trainer progression
Bridge area trainer sequence:
Version differences for Jr. Trainer♀ (C):
Route 13 battle strategy:
GameFAQs fence maze entry: "Continue left off the bridge into a fence maze area"
Beauty trainer encounters:
Additional Jr. Trainer encounters:
Beauty trainer strategy:
GameFAQs hidden Calcium location: "Follow the southern fence west into a small gap, then turn to face left and examine the tile here for a hidden Calcium"
Calcium item benefits:
GameFAQs hidden PP Up location: "Continue west from him and again enter the small gap at the end here, where you can examine the tree to the south to uncover a hidden PP Up"
PP Up item benefits:
Hidden item collection strategy: Systematic examination of suspicious tiles and trees in fence maze gaps for optimal item acquisition
GameFAQs western area progression: Navigation through fence maze to encounter final trainers
Bird Keeper (H) encounter:
Bird Keeper (I) encounter:
Final Biker (J) encounter:
GameFAQs tall grass access: "Zigzag north through the fence maze until you hit the northern wall. From here, heading east while hugging the northern wall will take you to the route's tall grass for encountering wild Pokémon, although you will need Cut to access it"
Cut requirement details:
GameFAQs Ditto evaluation (F-rank):
Wild Pokemon encounter strategy:
GameFAQs maze navigation strategy: Complex fence layout requiring systematic exploration for complete trainer and item coverage
Maze exploration pattern:
Systematic trainer coverage:
Navigation optimization:
GameFAQs route completion: "Head south of him and then west on to Route 14"
Route 13 accomplishments summary:
Strategic progression benefits:
Route 14 preparation:
GameFAQs completion milestone: Route 13 mastered - extensive trainer battles completed, hidden items collected, fence maze navigation accomplished, Ditto encounter opportunity identified, ready for Route 14 progression
GameFAQs notes: Bird Keeper and Biker specialist route with systematic trainer progression. Features 10 total trainer battles with Flying-type and Poison-type focus. Cut-accessible areas with optional tall grass exploration before reaching Route 15.
GameFAQs route entry progression: "Continue west from Route 13 and fight the Bird Keeper (A) here"
Initial Bird Keeper encounters:
Route 14 Flying-type battle strategy:
Northern area navigation:
GameFAQs fence maze progression: "Head back south, down through the gap at the bottom of the fence maze where a Bird Keeper (C) is waiting"
Fence maze Bird Keeper encounters:
Fence maze navigation strategy:
Bird Keeper battle consistency:
GameFAQs southern route progression: "Head south down the route proper to encounter a Biker (E) and a Bird Keeper (F)"
Trainer type diversification:
Biker battle strategy introduction:
Route proper navigation:
GameFAQs Cut tree navigation: "You can safely ignore the Cut tree here, then head south and loop around north past the row of trees"
Western section Biker encounters:
Cut tree strategy and navigation:
Biker cluster battle strategy:
GameFAQs optional tall grass access: "There's some tall grass to the north behind a Cut tree, but there's nothing new to catch here"
Cut tree requirement and assessment:
Optional exploration strategy:
Route exploration completion:
GameFAQs final trainer encounter: "Head all the way south and tackle the last Trainer of the route, a Bird Keeper (J)"
Route completion assessment:
GameFAQs Route 15 preparation warning: "That's it for this route, so you can head west from here on to Route 15, which will be the last route full of Trainers before you can visit a Pokémon Center"
Strategic preparation for Route 15:
Route 14 accomplishments summary:
GameFAQs completion milestone: Route 14 mastered - dual specialist trainer types defeated, complex navigation accomplished, team prepared for Route 15's final trainer gauntlet before Fuchsia City access
GameFAQs notes: Final trainer-heavy route before Fuchsia City Pokemon Center access. Features extensive trainer gauntlet with 10 total battles, TM20 Rage acquisition, and potential Exp. All reward for Pokedex milestone achievement.
GameFAQs northern area access: "Cut down the tree and head west along the upper half of this route to eventually encounter a Jr. Trainer♀ (A)"
Cut tree requirement and navigation:
GameFAQs TM20 acquisition: "Keep heading west to pick up TM20 (Rage)"
GameFAQs TM20 Rage assessment (F-rank):
GameFAQs initial trainer encounter: Jr. Trainer♀ (A) battle in northern area during western progression
Jr. Trainer♀ (A) battle analysis:
Route progression strategy:
GameFAQs navigation guidance: "Return to where you initially cut down the tree and jump down to the southern part of the route"
GameFAQs trainer gauntlet overview: "The rest of the area is unremarkable save for Trainers (B) to (J) that you can defeat before entering the gatehouse at the end"
GameFAQs trainer sequence analysis (B through J):
Trainer battle strategy considerations:
GameFAQs progression pattern: "From right to left, you will encounter the following Trainers" - systematic east-to-west trainer engagement
GameFAQs Exp. All acquisition opportunity: "In the unlikely event that you have 50 or more Pokémon registered in the Pokédex, go up the stairs inside the gatehouse and speak to Professor Oak's aide to receive an Exp. All"
Pokedex milestone requirements:
GameFAQs Exp. All mechanics and strategic value:
GameFAQs Generation I mechanics note: "The Exp. All is bugged to distribute fewer experience points and EVs than it should if more than two Pokémon participate in defeating a single opposing Pokémon"
GameFAQs route completion: "Continue west to arrive in Fuchsia City"
Route 15 accomplishments summary:
Fuchsia City arrival benefits:
Strategic progression achievement:
GameFAQs completion milestone: Route 15 mastered - final trainer gauntlet conquered, TM20 collected, Exp. All opportunity assessed, team successfully delivered to Fuchsia City with comprehensive southern route progression accomplished
GameFAQs notes: "Behold! It's Passion Pink!" - Major city hub with Pokemon Center access, Ultra Ball shopping, Good Rod acquisition, and extensive area exploration opportunities. Strategic positioning for Safari Zone and southern route access.
GameFAQs Pokemon Center navigation: "Finding it can be a little awkward—you have to head over to the western side of the city, then follow a one tile wide path south and around to a raised area with a few buildings on it. The easternmost building here is the Pokémon Center"
Pokemon Center strategic importance:
Navigation complexity assessment:
Team status evaluation: Assess team condition after extensive Route 15 trainer gauntlet and prepare for upcoming Safari Zone and gym challenges
GameFAQs Poke Mart access strategy: "To reach the Poké Mart in the north-west of the city, it can be helpful to have a Pokémon with Cut on hand. Otherwise, you will have to take a winding route through the east side of the city to reach it"
Ultra Ball strategic acquisition:
Navigation optimization strategies:
Shopping preparation strategy: Assess current Poke Ball inventory and financial resources for optimal Ultra Ball investment before Safari Zone challenges
GameFAQs Good Rod acquisition: "Immediately head south from this eastern entrance and you'll come across two houses. Enter the one on the right and speak to the occupant to receive the Good Rod"
Good Rod location and navigation:
GameFAQs Good Rod strategic assessment (D-rank):
Fishing tool progression summary:
GameFAQs Route 19 exploration suggestion: "You can bring your Super Rod and take a short detour on to the route to the south if you would like to catch a Staryu"
GameFAQs Staryu evaluation (B-rank):
Version-specific encounter opportunities:
Super Rod fishing strategy:
GameFAQs city exploration scope: "While there is a great deal to take care of in Fuchsia City, it can be saved until after you've cleared up another few optional routes"
Major facility identification and strategic planning:
Strategic exploration prioritization:
City layout navigation mastery:
GameFAQs route progression strategy: "Fly back to Celadon City. You'll need the Bicycle on hand for this next section, as well as the Poké Flute. It's also best to bring along some Balls to catch another Snorlax and some more wild Pokémon. Once you're ready, proceed west on to Route 16"
Equipment preparation requirements:
Strategic preparation checklist:
Fuchsia City exploration achievement:
GameFAQs progression milestone: Fuchsia City mastered - Pokemon Center accessed, Ultra Balls acquired, Good Rod collected, Route 19 opportunities assessed, team prepared for western route cycling road progression with complete equipment readiness
GameFAQs notes: Cycling Road entrance with second Snorlax encounter and bicycle-only trainer battles. Features 6 total trainers (Bikers and Cue Balls) requiring bicycle navigation for access to Route 17 progression.
GameFAQs Snorlax encounter preparation: "Save and do any necessary preparation before attempting to catch your second Snorlax. When ready, stand next to the Snorlax and use your Poké Flute"
Snorlax encounter mechanics and strategic importance:
GameFAQs Snorlax capture strategy (A-rank):
Snorlax strategic value assessment:
GameFAQs cycling road access mechanics: "Proceed west through the gatehouse and you'll automatically be riding your Bicycle when you exit out the other side"
Bicycle requirement enforcement:
Route transition mechanics:
Strategic preparation verification:
GameFAQs trainer battle overview: "There are six Trainers (A) to (F) here to fight. From right to left, they are as follows"
GameFAQs trainer sequence analysis (A through F):
Dual specialist trainer type strategy:
Battle strategy considerations:
GameFAQs route completion: "Once you've defeated the Trainers here, head south to end up on Route 17"
Route 16 accomplishments summary:
Route 17 progression preparation:
Strategic achievement assessment:
GameFAQs completion milestone: Route 16 mastered - second Snorlax encounter completed, cycling road access achieved, 6 trainer battles conquered with dual-type expertise, team prepared for Route 17 extended cycling road progression with optimal bicycle navigation proficiency
GameFAQs notes: "Also known as Cycling Road" - Extended downhill bicycle route with automatic southward movement, 10 trainer battles, 5 hidden items, and unique brake mechanics for optimal navigation and item collection.
GameFAQs cycling road mechanics: "This route is sloped downhill, so you will automatically cycle southwards unless you are actively moving in another direction"
Brake control system and optimization:
Cycling Road navigation strategy:
Route 17 unique characteristics:
GameFAQs eastern grass exploration: "Start heading down the eastern side of the Route to find a patch of tall grass, which doesn't hold much new besides Ponyta for Pokémon Yellow players"
GameFAQs Ponyta evaluation (D-rank):
Wild Pokemon encounter strategy:
Eastern route exploration benefits:
GameFAQs trainer battle overview: Systematic 10-trainer progression through Cycling Road with dual specialist types
GameFAQs trainer sequence analysis (A through J):
Multi-path navigation strategy:
Cycling road battle tactics:
GameFAQs hidden item collection overview: Systematic acquisition of 5 valuable hidden items with precise location guidance
GameFAQs hidden item locations and strategic value:
Item collection strategy and brake control:
Hidden item strategic importance:
Collection completion verification: All 5 hidden items acquired for optimal inventory enhancement and future challenge preparation
GameFAQs multi-path navigation strategy: Systematic exploration of eastern, central, and western routes for complete coverage
Eastern route progression pattern:
Central route utilization:
Western route exploration strategy:
Southern completion sequence:
Navigation optimization techniques:
GameFAQs route completion indicator: "Continue heading south, and when you stop cycling automatically, you'll know you've reached Route 18"
Route 17 accomplishments summary:
Route 18 transition preparation:
Cycling Road expertise achievement:
GameFAQs completion milestone: Route 17 mastered - Cycling Road mechanics conquered, 10 trainer battles completed, 5 hidden items acquired, multi-path navigation expertise achieved, team prepared for Route 18 continued cycling road progression with comprehensive Cycling Road mastery
GameFAQs notes: Brief cycling road continuation with in-game trade opportunities, three Bird Keeper trainer battles, and small grass exploration before returning to Fuchsia City for Gym access and Safari Zone preparation.
GameFAQs in-game trade setup: "Pokémon Red and Blue players should make a quick detour over to Fuchsia City and withdraw their spare Slowbro before coming back to the gatehouse"
Trade location and mechanics:
GameFAQs Lickitung evaluation (D-rank):
Trade opportunity optimization:
GameFAQs trainer battle overview: "three Bird Keepers (A) to (C). From north to south, they have the following teams"
Bird Keeper specialist battle strategy:
GameFAQs trainer progression analysis:
Flying-type counter strategy:
GameFAQs grass exploration: "On the other side of the gatehouse is a small patch of tall grass to the south"
Route 18 wild Pokemon characteristics:
Wild encounter optimization strategy:
Route 18 exploration strategy:
GameFAQs return progression: "proceed east to return to Fuchsia City and heal up at the Pokémon Center"
Fuchsia City re-entry strategy:
Fuchsia City preparation checklist:
Route 18 completion achievement:
GameFAQs Gym access guidance: "After that, you can enter the Fuchsia Gym directly to the left of the Pokémon Center"
GameFAQs Safari Zone timing strategy:
Fuchsia Gym preparation strategy:
Strategic progression priority:
GameFAQs completion milestone: Route 18 mastered - in-game trade opportunity utilized, Bird Keeper specialist encounters conquered, grass exploration completed, Fuchsia City return achieved, team prepared for Fuchsia Gym challenge with optimal Safari Zone timing strategy
GameFAQs notes: "Fuchsia City Pokémon Gym Leader: Koga The Poisonous Ninja Master!" - Poison-type specialist gym with invisible wall navigation challenges, Psychic-type trainers, and SoulBadge reward enabling Surf HM usage for water exploration.
GameFAQs Poison-type analysis: "The Fuchsia Gym members specialise in Poison-type Pokémon, one of the most underdeveloped types in Generation I despite appearing so prominently"
Poison-type weaknesses and advantages:
GameFAQs trainer type diversity:
Status condition preparation:
GameFAQs gym gimmick explanation: "This Gym's gimmick is invisible walls blocking the player's path"
Visual recognition strategy:
Gym navigation strategy:
GameFAQs trainer approach strategy: "You can defeat every standard Trainer before taking on Koga" - systematic trainer progression recommended for optimal experience and preparation
GameFAQs Juggler trainer sequence: Four total Juggler encounters (A, B, C, F) with unique switching AI behavior
GameFAQs Juggler AI mechanics:
Juggler battle positioning and progression:
Anti-switching battle strategy:
GameFAQs Tamer trainer positioning: Two Tamer encounters (D and E) requiring specific navigation through invisible wall maze
Tamer battle locations and access:
Tamer trainer characteristics:
Navigation optimization for Tamer encounters:
GameFAQs Koga battle overview (Red/Blue): "The remaining Trainer to the south is the Gym Leader, Koga" with X Attack AI enhancement
Koga AI mechanics (Red/Blue):
GameFAQs Koffing analysis (low threat):
GameFAQs Muk analysis (moderate threat):
GameFAQs Weezing analysis (high threat):
GameFAQs Koga Yellow modifications: "Koga's team is higher level in Pokémon Yellow, but also worse in a lot of ways"
Koga AI mechanics (Yellow):
GameFAQs team composition analysis (Yellow):
GameFAQs Venonat analysis (three encounters):
GameFAQs Venomoth analysis (final threat):
GameFAQs SoulBadge mechanics: "Koga will reward you with the SoulBadge upon his defeat"
GameFAQs badge effect correction:
Surf HM capability unlock:
GameFAQs TM06 Toxic reward:
GameFAQs Safari Zone progression: "The next area to tackle is the Safari Zone, which lies beyond the northern gatehouse in Fuchsia City"
Surf HM preparation strategy:
Fuchsia Gym completion achievements:
Strategic progression preparation:
GameFAQs completion milestone: Fuchsia Gym mastered - Poison-type specialist Koga defeated, SoulBadge acquired with Speed enhancement and Surf authorization, invisible wall navigation conquered, team prepared for Safari Zone comprehensive exploration with optimal Surf HM utilization strategy
GameFAQs notes: Unique Pokemon capture area with special mechanics including 500-step limit, 30 Safari Ball restriction, rock/bait system, and exclusive rare Pokemon encounters. Essential for HM03 Surf and Gold Teeth acquisition.
GameFAQs entry requirements: "pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper"
Yellow version accessibility feature:
GameFAQs 500-step counter mechanics:
Safari Ball restriction system:
GameFAQs unique battle mechanics: "The Safari Zone also has different battling mechanics to the rest of the game"
Pokemon behavior and flee mechanics:
GameFAQs rock mechanics analysis:
GameFAQs bait mechanics analysis:
GameFAQs optimal strategy recommendation:
GameFAQs Center Area overview: "Besides the tall grass, there isn't much of interest in the Center Area at the moment"
GameFAQs Exeggcute evaluation (C-rank):
GameFAQs Rhyhorn evaluation (D-rank):
GameFAQs Chansey evaluation (D-rank):
GameFAQs Tangela evaluation (D-rank):
GameFAQs Center Area (east) navigation: "Head north-east and take the narrow eastern path into Center Area (east)"
Version-specific Pokemon availability:
GameFAQs systematic item collection route:
Additional item acquisition sequence:
GameFAQs Area 2 Pokemon availability: "Check if you have any new Pokémon available to you in Area 2 before continuing"
Yellow version Kangaskhan opportunity:
GameFAQs Area 2 navigation strategy:
TM40 Skull Bash acquisition:
Additional item collection completion:
GameFAQs Area 3 essential items: Primary location for game-critical items including Gold Teeth and HM03 Surf
Gold Teeth acquisition:
TM32 Double Team acquisition:
Secret House and HM03 Surf acquisition:
Surf usage considerations:
GameFAQs Surf capability unlock: "If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon"
Area 3 Surf exploration sequence:
Center Area final item collection:
Safari Zone completion achievements:
Strategic progression preparation:
GameFAQs trade preparation overview: "To complete all in-game trades, Pokémon Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11"
Red/Blue trade preparation:
Yellow trade preparation:
GameFAQs Tauros evaluation (D-rank):
GameFAQs Dratini evaluation (D-rank - Yellow only):
GameFAQs glitch opportunity: "A little later on, Pokémon Red and Blue players can take advantage of a glitch to bypass all these odd mechanics"
Standard mechanics bypass:
Capture optimization recommendations:
Mechanics reference availability:
Alternative approach consideration:
Safari Zone completion verification:
Strategic accomplishments:
Next progression priorities:
Strategic assessment and future planning:
GameFAQs completion milestone: Safari Zone mastered - HM03 Surf and Gold Teeth acquired, all areas explored with comprehensive item collection, unique capture mechanics understood, team prepared for expanded exploration capabilities with optimal progression strategy implementation
GameFAQs notes: With Surf now available, explore previously inaccessible areas and complete in-game trades. Comprehensive backtracking to collect hidden items, encounter new Pokemon, and utilize HM04 Strength for boulder puzzles.
GameFAQs Warden exchange: "Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 (Strength)"
GameFAQs Strength analysis:
Immediate Strength demonstration:
Progression milestone achievement:
GameFAQs Red/Blue trade opportunity: "Pokémon Red and Blue in-game trade 6/9: Nidorino ↔ Nidorina"
Trade preparation and navigation:
Trade assessment:
Yellow players alternative:
GameFAQs Yellow trade opportunity: "Pokémon Yellow in-game trade 3/7: Tangela ↔ Parasect"
Trade preparation and navigation:
GameFAQs trade assessment:
Red/Blue players alternative:
GameFAQs Vermilion City Surf access: First practical application of Surf for previously inaccessible hidden items
Navigation and hidden item acquisition:
Max Ether strategic value:
Version-specific progression:
GameFAQs Route 6 Yellow exclusivity: Unique Pokemon encounter opportunity for Yellow version players
GameFAQs Psyduck evaluation (D-rank):
Trade preparation strategy:
Encounter strategy optimization:
Red/Blue players skip:
GameFAQs Celadon City Surf navigation: "Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 (Softboiled)"
GameFAQs Softboiled analysis:
Battle effectiveness assessment:
TM uniqueness and demand:
Strategic collection priority:
GameFAQs Route 12 navigation: "Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 (Pay Day), which you can reach with Surf"
GameFAQs Pay Day analysis:
GameFAQs Slowpoke evaluation (C-rank - Yellow):
Collection strategy optimization:
Zapdos preparation introduction:
GameFAQs Zapdos capture preparation:
PC Box preparation:
GameFAQs Route 10 navigation sequence:
Pokemon Center strategic positioning:
Power Plant access finale:
GameFAQs notes: Electric-type Pokemon sanctuary featuring Zapdos legendary encounter, disguised Voltorb/Electrode traps, valuable TMs (Thunder, Reflect), hidden items, and unique Pokemon including Magnemite, Electabuzz, and version-specific encounters.
GameFAQs Voltorb disguise warning: "Many of the item balls here are Voltorb or Electrode in disguise, so be wary about picking items up carelessly. Be aware that both of these Pokémon can use Selfdestruct, dealing heavy damage and denying you the chance of catching them"
Electric-type Pokemon evaluation overview:
Strategic encounter approach:
GameFAQs Red/Blue trade preparation: "Later on in Pokémon Red and Blue, an NPC will want to trade their Electrode away for a Raichu, so it is worth catching a spare one now"
Raichu acquisition strategy:
Version-specific considerations:
GameFAQs northern path navigation: "Head north and pick up the Carbos you'll find along the way. Continue to follow the linear path and you'll shortly come across another item ball on your left, which is a Voltorb in disguise"
First Voltorb encounter sequence:
Eastern pathway continuation:
Hidden item discovery:
GameFAQs southern room navigation: "Enter the room to the south at the split and follow it east to find two item balls. The top one is TM33 (Reflect) and the right one is another Voltorb"
GameFAQs Reflect analysis:
Item collection strategy:
Continued exploration preparation:
GameFAQs second southern room contents: "This room has another two item balls: a TM25 (Thunder) on the left and another Voltorb on the right"
GameFAQs Thunder comprehensive analysis:
Thunderbolt comparison analysis:
Strategic TM usage considerations:
GameFAQs legitimate item room: "Leave this room and go east at the split this time. The path will take you north and then start turning west, where you'll see an opening to a room to the north. Head inside for two items, neither of which are Voltorb. There's an HP Up on the left and a Rare Candy on the right"
Confirmed legitimate items:
Navigation continuation:
Resource management benefits:
GameFAQs final exploration sequence: "To the south is a tiny room which houses an Electrode, and the main path continues off to the west. Enter the west room and then the small room to the north. In here, nestled inside the rock to the north in the right alcove is a hidden PP Up"
Electrode encounter preparation:
Hidden PP Up acquisition:
Zapdos approach preparation:
GameFAQs Zapdos battle analysis: "Notes: Zapdos only has two moves, but they're both damaging attacks so you can't hope for it to waste turns with status moves. At level 50 with amazing stats, Zapdos can severely damage your team if you aren't careful, so try to put it to sleep as soon as possible"
Defensive strategy optimization:
GameFAQs optimal capture mathematics:
HP reduction strategy:
GameFAQs Zapdos evaluation (A-rank):
GameFAQs Power Plant completion: "Capturing Zapdos is the main reason to come to the Power Plant, so you can now leave through the western exit, which will kick you out on to Route 10 next to the door you used to enter"
Next progression priorities:
Fighting Dojo preparation:
Power Plant achievements summary:
Strategic progression assessment:
GameFAQs notes: Saffron City's Fighting-type specialist dojo with 5 Blackbelt trainers specializing in Fighting-type Pokemon. Offers choice between Hitmonlee (C-rank) and Hitmonchan (D-rank) unique Fighting-types with distinct movepool advantages.
GameFAQs Fighting-type disadvantage: "The Trainers of the Fighting Dojo specialise in, surprisingly, Fighting-type Pokémon, which match up poorly against Psychic- and Flying-type Pokémon"
Strategic type advantages:
Trainer battle structure:
Recommended team preparation:
GameFAQs Blackbelt AI behavior: "Trainer AI: Blackbelt has a 12.5% chance per turn to use an X Attack on his active Pokémon. He can use up to two X Attacks per Pokémon"
Blackbelt (A) version differences:
Blackbelt (B) battle strategy:
X Attack strategic implications:
Blackbelt (C) version consistency:
Blackbelt (D) battle approach:
Cumulative battle strategy refinement:
Advanced counter-strategy development:
GameFAQs Fighting Dojo leader: "Blackbelt (E)" - Final trainer with identical AI pattern to standard Blackbelt trainers
Leader battle characteristics:
Victory strategy optimization:
GameFAQs completion milestone:
Post-battle transition preparation:
GameFAQs choice requirement: "make your choice between Hitmonlee and Hitmonchan before leaving"
GameFAQs Hitmonlee evaluation (C-rank):
GameFAQs Hitmonchan evaluation (D-rank):
Strategic choice analysis:
Long-term team integration:
GameFAQs progression transition:
GameFAQs notes: Massive 11-floor Team Rocket headquarters with complex teleporter navigation, Card Key acquisition, Giovanni boss battles, Blue rival encounters, TM26 Earthquake, Master Ball reward, and comprehensive trainer clearing before story completion causes all Trainers to disappear.
GameFAQs building complexity: "Silph Co. is an 11-floor building packed with Trainers and items, and is full of teleporters and locked barriers that can make navigating it a pain"
Strategic preparation priorities:
GameFAQs critical warning:
Optimal progression route:
GameFAQs Card Key acquisition sequence: "Simply make your way to the lift, not the staircase, in the north-east corner of the floor. Get in and set your destination to 5F"
5F navigation strategy:
GameFAQs Card Key significance:
Progression transition:
GameFAQs 2F trainer sequence: "From the lift, make your way slightly south-east to encounter a Rocket (B)" followed by Scientist (C), Rocket (D), and locked barrier Scientist (E)
2F TM36 acquisition:
3F comprehensive coverage:
Progression milestone:
GameFAQs 4F item collection: "After you emerge into a more open space" defeat Rocket (I) and Scientist (J), then "pick up the three items in plain sight: a Full Heal, Max Revive and Escape Rope"
5F-6F continued clearing:
7F-8F TM and item priorities:
GameFAQs 9F nurse access strategy:
GameFAQs 10F priority targeting: "if you want to pick up the excellent TM26 straight away, you can take the lift directly to 10F and head to the south-west corner of the floor"
TM26 acquisition sequence:
GameFAQs Earthquake comprehensive analysis:
Strategic considerations:
GameFAQs 11F final trainer: "Head south-east and fight the Rocket (c)" representing the completion of optional trainer battles throughout Silph Co.
Trainer completion milestone:
Comprehensive trainer statistics:
Story progression initiation:
GameFAQs rival encounter trigger: "Taking two steps to the left will trigger a battle with your rival, so make sure you're prepared before doing so"
Blue's Potion AI pattern:
Pidgeot opening strategy:
Starter-dependent Pokemon analysis:
Alakazam and starter Pokemon:
GameFAQs Yellow version differences: "Blue will start the battle with Sandslash, which can frustrate you by decreasing your Pokémon's accuracy with Sand-Attack"
Sandslash strategy:
Eevee evolution dependent roster:
Kadabra and Eevee evolution finals:
GameFAQs Lapras reward: "speak to the man over on the left to receive a level 15 Lapras"
GameFAQs Lapras evaluation (D-rank):
Strategic considerations:
Collection priority:
GameFAQs Yellow version encounter: "Taking a single step south in Pokémon Yellow will throw you into another battle against a recurring pair of Rockets"
Rocket duo analysis:
Red/Blue alternative:
Giovanni approach preparation:
GameFAQs Giovanni AI pattern: "Giovanni has a 25% chance per turn to use a Guard Spec. on his active Pokémon. He can only use one Guard Spec. per Pokémon"
Team composition analysis:
Nidoqueen final threat analysis:
Victory consequences:
GameFAQs Master Ball reward: "don't forget to head north and speak to the Silph Co. President to receive the one and only Master Ball"
Master Ball unique properties:
GameFAQs optimal target analysis:
Additional convenience features:
GameFAQs exit navigation: "Make your way back through the teleporters on this floor and 7F to arrive back on 3F. From there, you can make your way to the staircases or lift in the north-east corner, drop back down to 1F and finally exit Silph Co."
Saffron City transformation:
Immediate progression priorities:
Silph Co. achievements summary:
GameFAQs notes: Post-Team Rocket Saffron City with newly accessible buildings including Copycat's house for TM31 Mimic trade, hidden Nugget collection, and strategic preparation for the challenging Saffron Gym Psychic-type specialization ahead.
GameFAQs city transformation: "Now that Team Rocket have been cleared out, a few more buildings in the city are accessible"
Notable accessible locations:
Team Rocket liberation impact:
Priority preparation requirements:
GameFAQs trade sequence: "head to Copycat's house first, which is the building in the north-west corner of the city. Make your way upstairs and speak to the little girl here, Copycat, to hand over the Poké Doll in exchange for TM31 (Mimic)"
TM31 Mimic comprehensive analysis:
GameFAQs TM31 preservation advice:
Trade completion benefits:
GameFAQs hidden item location: "Examine the desk one tile to the right of Copycat's PC to pick up a hidden Nugget"
Nugget strategic value:
Discovery methodology:
Collection priority justification:
GameFAQs Gym navigation warning: "Saffron Gym will be covered next. This Gym can be a little convoluted to navigate, so you might want to pick up an Escape Rope to leave once you're finished there. It's far from necessary though"
Saffron Gym strategic considerations:
Pre-Gym optimization checklist:
GameFAQs progression completion:
GameFAQs notes: "Saffron City Pokémon Gym Leader: Sabrina The Master of Psychic Pokémon!" - Complex teleporter navigation system with 7 Psychic-type trainers, challenging Psychic/Ghost dual-types, and version-specific Sabrina encounters ranging from moderate (Red/Blue) to extremely challenging (Yellow level 50 Alakazam).
GameFAQs Psychic-type dominance: "The members of Saffron Gym specialise in the powerful Psychic type, which is one of the best types in the game. It has only one extremely rare weakness in Bug, whose members typically can't even learn the paltry handful of mediocre Bug-type moves"
Type effectiveness analysis:
GameFAQs Sabrina threat assessment:
Channeler specialty consideration:
GameFAQs teleporter complexity: "To get to Sabrina, you'll need to traverse a series of teleporters, although it isn't clear where each one will teleport you"
Complete trainer route (A-G):
Trainer sequence coverage:
Strategic navigation options:
Psychic trainer specialization:
Effective counter-strategies:
Team optimization recommendations:
Channeler (D), (E), (F) specialization:
Effective counter-strategies:
Battle considerations:
GameFAQs Red/Blue threat assessment: "Sabrina is not too much of a threat in Pokémon Red and Blue, as her Pokémon are at a more reasonable level to deal with"
Sabrina's Hyper Potion AI pattern:
Team composition breakdown:
Strategic approach optimization:
GameFAQs Yellow escalation: Significantly more challenging than Red/Blue with level 50 Alakazam representing one of the most dangerous Gym Leader Pokemon
Sabrina's X Defend AI pattern:
Alakazam level 50 threat analysis:
Optimal counter-strategies:
GameFAQs MarshBadge benefits: "Upon defeating Sabrina, she will reward you with MarshBadge, allowing you to control traded Pokémon up to level 70"
Badge progression significance:
TM46 Psywave comprehensive analysis:
Collection considerations:
GameFAQs exit navigation: "No teleporter leads directly to the exit, so, unfortunately, you'll have to make your way back through the teleporters to leave, unless you have an Escape Rope or Dig user to hand"
Optimal exit route:
GameFAQs progression guidance:
Route progression options:
GameFAQs notes: "This is a fairly bland route which only offers up a few Trainers to defeat without any items or variety in wild Pokémon." First water route requiring Surf HM, featuring 10 swimming trainers and connection to Seafoam Islands via Route 20.
GameFAQs navigation requirement: Route 19 is the first major water route requiring HM03 Surf to traverse from Fuchsia City southward
Route characteristics:
Strategic considerations:
GameFAQs encounter limitation: "without any items or variety in wild Pokémon" - extremely limited Pokemon diversity
Wild Pokemon encounters (Surfing):
Strategic Pokemon considerations:
GameFAQs Swimmer trainer specialization: Water-type specialists providing consistent challenge and experience
Swimmer trainers (A) through (G):
Effective counter-strategies:
GameFAQs Beauty trainer diversity: Beauty trainers typically use more varied Pokemon types compared to Swimmers
Beauty trainers (H), (I), (J):
Advanced battle considerations:
GameFAQs Yellow exclusive feature: "In Pokémon Yellow only, you can find the Summer Beach House on the northern shore"
Pikachu's Beach minigame access:
Version-specific considerations:
GameFAQs progression guidance: "Simply follow the map above to make your way to the southern exit on to Sea Route 20, defeating Trainers (A) to (J) in the process"
Route 19 completion summary:
Route 20 transition preparation:
GameFAQs notes: "Sea Route 20 is another mostly uninteresting route, save for the Seafoam Islands halfway through." Eastern section featuring 4 trainers, limited wild Pokemon variety, and the critical Seafoam Islands western entrance for Articuno legendary encounter.
GameFAQs Route 20 structure: "The map for this area is too wide to display properly, so has been split in three" - massive water route divided into East, Middle, and West sections
Eastern section characteristics:
Navigation approach:
GameFAQs trainer progression: "Surf west, taking on the three Trainers (A) to (C) here before disembarking on to dry land"
Trainer composition breakdown:
Strategic battle approach:
GameFAQs entrance limitation: "The cave to the south marks the eastern entrance of the Seafoam Islands, although you can't reach it from this side of Sea Route 20 without passing through the western entrance first"
Seafoam Islands entrance mechanics:
Legendary encounter preparation:
GameFAQs trainer positioning: "Continue a little farther west to find a Beauty (D) in the water to the south-west of this landmass"
Beauty (D) battle characteristics:
Pre-Seafoam optimization:
GameFAQs entrance guidance: "After defeating her, head on inside the Seafoam Islands western entrance"
Route 20 East completion summary:
Seafoam Islands transition preparation:
GameFAQs notes: Complex 5-floor cave system featuring legendary Articuno (A-rank), intricate boulder puzzles using HM04 Strength, water current navigation, hidden items (Ultra Ball, Max Elixer, Nugget), and Seel encounters. Non-linear layout allows multiple approaches to reach the legendary Ice/Flying-type Pokemon.
GameFAQs navigation complexity: "There are a few different ways you can tackle the Seafoam Islands, as the layout is very non-linear"
Boulder puzzle mechanics:
Strategic considerations:
GameFAQs 1F navigation: "Head north-east, avoiding the stairway on to the upper level, and use Strength to push the boulder into the nearby hole (1). Drop down the same hole afterwards"
Initial puzzle sequence:
Navigation techniques:
GameFAQs B2F-B3F sequence: "Drop the boulder and yourself down one last hole (3)" leading to fast water current encounter
Water current mechanics:
B4F arrival preparation:
GameFAQs B4F exploration: "surf east and disembark on to the tiny patch of land here. Examine the rock to the south to find a hidden Ultra Ball"
Hidden Ultra Ball location:
Plateau navigation strategy:
GameFAQs B3F complex puzzle: Four boulders and two holes requiring precise manipulation to block water current
Hidden Max Elixer discovery:
Critical boulder sequence:
GameFAQs Articuno access: "Surf all the way north and ascend the plateau here to find Articuno. Be sure to save before engaging it in battle"
Articuno battle analysis:
Optimal capture strategy:
GameFAQs Seel evaluation (C-rank): "Though you can find Seel in the Seafoam Islands, it is worth waiting until Cinnabar Island to get a traded one with a 1.5× experience boost"
Seel encounter analysis:
Water area Pokemon diversity:
GameFAQs post-Articuno navigation: Complex multi-floor sequence to reach hidden Nugget and eastern exit
B2F hidden Nugget location:
Multi-floor navigation sequence:
GameFAQs eastern puzzle sequence: Second major boulder puzzle required for accessing eastern exit and completing island traversal
Eastern boulder manipulation:
Current manipulation completion:
GameFAQs eastern exit sequence: "ascend the plateau to the east and take the ladder (5) to the south up to B2F" followed by systematic floor ascension
Exit navigation completion:
Route 20 West transition:
GameFAQs exit alternatives: "You could use an Escape Rope or Dig to quickly exit back to your last-used Pokémon Center if your team is in poor condition"
Emergency exit options:
Exploration completion benefits:
GameFAQs Route 20 West assessment: "The western half of Sea Route 20 is no more interesting than the eastern half, so simply surf west, defeating Trainers (E) to (J), before arriving on the shores of Cinnabar Island"
Route 20 West trainer composition:
Cinnabar Island preparation:
GameFAQs notes: "The western half of Sea Route 20 is no more interesting than the eastern half, so simply surf west, defeating Trainers (E) to (J), before arriving on the shores of Cinnabar Island." Final water route section featuring diverse trainer types and direct progression to Fire-type Gym location.
GameFAQs Route 20 West assessment: "The western half of Sea Route 20 is no more interesting than the eastern half" - similar water route structure with trainer focus
Western section characteristics:
Strategic considerations:
GameFAQs trainer progression initiation: First of six western section trainers providing experience and monetary rewards
Jr. Trainer♀ (E) characteristics:
Battle approach optimization:
GameFAQs Swimmer specialization consistency: Water-type specialist similar to eastern section but with potential team variations
Swimmer (F) battle characteristics:
Advanced battle considerations:
GameFAQs type diversity introduction: Bird Keeper represents significant departure from Water-type focus with Flying-type specialization
Bird Keeper (G) strategic analysis:
Battle optimization strategy:
GameFAQs Beauty trainer premium characteristics: Enhanced monetary rewards and diverse Pokemon types typical of Beauty trainer class
Beauty (H) battle features:
Strategic battle approach:
GameFAQs final trainer sequence: Conclude Route 20 West with two remaining trainers before Cinnabar Island arrival
Jr. Trainer♀ (I) and Beauty (J) characteristics:
Pre-Cinnabar optimization:
GameFAQs Cinnabar Island arrival: "simply surf west, defeating Trainers (E) to (J), before arriving on the shores of Cinnabar Island"
Route 20 West completion summary:
GameFAQs alternative route consideration:
GameFAQs notes: "Sea Route 21 once again has nothing of real interest except Trainers to encounter, as well as a small patch of tall grass near the northern exit where Pokémon Red and Blue players can catch Tangela." Alternative southern route to Cinnabar Island featuring 9 diverse trainers and version-specific Grass-type encounters.
GameFAQs alternative route context: "There's another route you could have used to get to Cinnabar Island that has a few Trainers to battle and a new wild Pokémon for Pokémon Red and Blue players to catch"
Route 21 access strategy:
Route comparison advantages:
GameFAQs Tangela encounter location: "a small patch of tall grass near the northern exit where Pokémon Red and Blue players can catch Tangela"
Tangela (D-rank) strategic assessment:
Collection considerations:
GameFAQs Fisherman trainer progression: Four Fisherman trainers (A, B, E, F) providing Water-type specialist encounters throughout route
Fisherman battle characteristics:
Battle optimization strategy:
GameFAQs type diversity introduction: Cue Ball (C) provides Fighting-type specialist encounter, diverging from Water-type focus
Cue Ball (C) battle analysis:
Strategic battle approach:
GameFAQs Swimmer concentration: Three Swimmer trainers (D, G, H) providing additional Water-type specialist encounters
Swimmer battle progression:
Advanced Water-type strategy:
GameFAQs final trainer encounter: Swimmer (I) concludes Route 21's 9-trainer progression before Cinnabar Island arrival
Swimmer (I) final battle characteristics:
Pre-Cinnabar strategic assessment:
GameFAQs Cinnabar Island approach: "Continue south to reach Cinnabar Island" following defeat of all 9 trainers
Route 21 completion summary:
Alternative route benefits realized:
GameFAQs route comparison analysis: Route 21 as documented alternative to Route 19-20-Seafoam Islands progression
Route 21 advantages:
Route 20 advantages:
Optimal strategy recommendations:
GameFAQs notes: "The Fiery Town of Burning Desire" - Fire-type Gym location with locked access requiring Pokemon Mansion key retrieval. Features comprehensive Pokemon Laboratory with fossil resurrection (Omanyte B-rank, Kabuto C-rank, Aerodactyl D-rank), version-specific in-game trades, and TM35 Metronome acquisition.
GameFAQs Cinnabar Island introduction: "The Fiery Town of Burning Desire" representing the Fire-type Gym destination
Gym access requirements:
Island strategic priorities:
GameFAQs preparation requirements: "Before you clear out Pokémon Mansion in its entirety, retrieve your Old Amber and Dome Fossil or Helix Fossil from the PC"
Fossil inventory management:
Trade Pokemon preparation:
GameFAQs Laboratory structure: "The three rooms from west to east are the Meeting Room, R-and-D Room and Testing Room"
Meeting Room trade opportunities:
Trade dialogue quirk:
GameFAQs R-and-D Room features: "you can speak to the Scientist in the top-right corner to receive TM35 (Metronome)"
TM35 Metronome characteristics:
Strategic TM management:
GameFAQs Testing Room function: "The main attraction of the Pokémon Laboratory is the Testing Room, where you can speak to the scientist in the back to revive the Fossils you received earlier in the game"
Fossil resurrection options:
Resurrection process workflow:
GameFAQs fossil Pokemon tier rankings: Comprehensive evaluation of resurrected prehistoric Pokemon for team integration
Omanyte (B-rank) - Superior choice:
Kabuto (C-rank) - Moderate alternative:
Aerodactyl (D-rank) - Limited utility:
GameFAQs Testing Room additional trades: Final trade opportunities within fossil resurrection area
Testing Room trade options:
Trade strategic considerations:
GameFAQs Pokemon Mansion transition: "Leave the Pokémon Laboratory and make your way to the Pokémon Mansion to the north-west of the island"
Laboratory completion checklist:
Pokemon Mansion preparation:
Strategic advantages gained:
GameFAQs notes: Complex 4-floor mansion (1F, 2F, 3F, B1F) featuring secret switch puzzles, gate mechanisms, diverse Fire/Poison-type Pokemon encounters, premium items including TM14 Blizzard and TM22 SolarBeam, 6 trainers (Burglar and Scientist types), and the crucial Secret Key required for Cinnabar Gym access. Features highest pre-Elite Four experience grinding opportunities.
GameFAQs Pokemon Mansion strategic value: Premier experience grinding location with complex multi-floor navigation system
Experience grinding optimization:
Mansion structure and objectives:
GameFAQs Pokemon Mansion encounter diversity: Fire and Poison-type specialists with version-specific availability
Fire-type encounters (D-rank):
Poison-type encounters (D-rank):
Special encounters:
GameFAQs 1F navigation strategy: Initial floor with hidden items and staircase access to upper floors
1F item collection:
Floor transition strategy:
GameFAQs 2F and 3F navigation: "You will return to this floor shortly, but first take a quick detour up to the next floor by taking the other staircase (2)"
3F Magmar priority (Blue players):
3F item collection:
2F systematic clearing:
GameFAQs switch system explanation: "Pressing these switches toggles the appearance of gates that appear throughout the Pokémon Mansion"
Gate system mechanics:
3F switch implementation:
GameFAQs floor dropping strategy: "You'll want to drop down to 1F, so take the left path down"
1F Scientist encounter:
B1F preparation:
GameFAQs B1F navigation: "Follow the only path to the north and around to the west, then south into a small room"
TM14 Blizzard strategic value:
Strategic application analysis:
GameFAQs B1F switch sequence: Multi-switch activation required for complete basement access
First B1F switch and Burglar encounter:
Second switch location:
GameFAQs final B1F objectives: "Back out of this room and head west again to find TM22 (SolarBeam) sitting on the table here"
TM22 SolarBeam analysis:
Secret Key - Primary objective:
GameFAQs exit optimization: "That's everything for Pokémon Mansion, so escape using Dig or the Escape Rope you picked up earlier"
Rapid exit methods:
Manual exit sequence (if required):
GameFAQs Pokemon Mansion achievement summary: Complete 4-floor complex with all objectives accomplished
Essential items acquired:
Valuable consumables collected:
Trainer battle experience:
GameFAQs Cinnabar Gym preparation: "Heal up and then head to Cinnabar Gym to the north-east of the island"
Secret Key verification:
Team optimization recommendations:
Strategic advantages gained:
GameFAQs notes: "Cinnabar Island Pokémon Gym Leader: Blaine The Hot-Headed Quiz Master!" Fire-type specialist Gym featuring interactive quiz consoles with locked gates, 7 optional trainers (Burglar and Super Nerd types), strategic type advantages against Fire-type Pokemon, and TM38 Fire Blast reward. Features unique quiz mechanics where wrong answers force trainer battles.
GameFAQs Fire-type weakness analysis: "Fire type... is a fairly mediocre type. It matches up well against Grass-, Bug- and Ice-type Pokémon, but fares poorly against Water-, Rock- and Ground-type Pokémon"
Strategic advantages available:
Gym mechanics overview:
GameFAQs quiz system explanation: "Getting a question wrong will force you into a fight with the nearby Trainer. However, you can opt to fight the Trainer even if you get the question right"
Quiz console strategy:
Version-specific mechanics:
GameFAQs quiz progression: "Proceed through the Gym, answering questions and optionally battling Trainers"
Quiz answers and trainer encounters (First section):
Trainer battle strategy:
GameFAQs final quiz section: Complete remaining quiz consoles and trainer encounters before Blaine access
Final quiz progression:
Blaine access preparation:
GameFAQs Blaine access: "Once you make it to the north-west corner of the Gym, you'll find Blaine"
Blaine AI behavior (Version-specific):
Strategic preparation notes:
GameFAQs Red/Blue team composition: Growlithe and Ponyta base forms with strategic weaknesses
Growlithe and Ponyta analysis:
Rapidash encounter (All versions):
GameFAQs Yellow team differences: "First up in Pokémon Yellow is Ninetales"
Ninetales strategic analysis:
Optimal attack strategy:
GameFAQs Arcanine threat assessment: "Arcanine is Blaine's strongest Pokémon, a tough, high-level Fire-type with good stats"
Fire Blast strategic analysis:
Yellow version additional threats:
GameFAQs victory rewards: "When Blaine is defeated, he will reward you with the VolcanoBadge"
VolcanoBadge strategic benefits:
TM38 Fire Blast acquisition:
GameFAQs Fire Blast strategic evaluation: "Fire is a mediocre attacking type which only has coverage against mediocre defensive types that are quite rare in-game from here on"
TM38 usage recommendations:
Final Gym unlock:
GameFAQs notes: Final Gym featuring Giovanni as Ground-type specialist leader, though many trainers use Fighting-, Normal- and Poison-type Pokemon instead. Features spin tile navigation mechanics, 8 trainers (Tamer, Blackbelt, Cooltrainer♂ types), unique positioning mechanics with Blackbelt (H), and culminates in Giovanni battle for EarthBadge and TM27 Fissure. Unlocks Pokemon League access via Route 23 and Victory Road.
GameFAQs Ground-type analysis: "Officially, Viridian Gym is the domain of Ground-type Trainers, although many of the standard Trainers here prefer to use Fighting-, Normal- and Poison-type Pokémon instead"
Ground-type strategic weaknesses:
Navigation mechanics:
GameFAQs navigation sequence: "Take one of the leftward-facing spin tiles to your west to fight the nearby Tamer (A)"
Tamer (A) encounter:
Blackbelt (B) progression:
GameFAQs navigation challenge: "The next Cooltrainer♂ (C) is a little to the north-east of the previous Trainer, although you will have to loop around to the south for a short distance to meet him"
Cooltrainer♂ (C) strategic analysis:
Navigation requirements:
GameFAQs corridor navigation: "Head south and take one of the two rightward-facing spin tiles. Once you stop, head a little to the north and you'll be in a corridor with three Trainers to the west lining the north and south walls"
Trainer sequence (West to East):
Strategic corridor approach:
GameFAQs item collection: "After defeating him, head back to the east and into a small alcove to pick up a Revive"
Revive strategic value:
Cooltrainer♂ (G) encounter:
GameFAQs unique positioning system: "To the north-west is a Blackbelt (H) who will step forward to challenge you, blocking the path to the Gym Leader. However, by stepping forward like this he will open up an alternative route you can take to reach the Gym Leader"
Blackbelt (H) encounter:
Navigation reset warning:
GameFAQs reliable access route: "Because this Trainer blocked the path here, return to the Gym's entrance and then hug the east wall, stepping on to the upward-facing spin tile and then the leftward-facing spin tile when you reach the northern wall"
Spin tile sequence mastery:
Giovanni encounter preparation:
GameFAQs strategic overview: "Surf, taught via HM, does huge amounts of damage to Giovanni's team. If you have a Grass-type Pokémon, they will also have a massive advantage here"
Giovanni AI behavior:
Rhyhorn opening strategy:
GameFAQs Dugtrio threat assessment: "Dugtrio is fast and has a powerful STAB Earthquake or Dig, and even has Fissure in Pokémon Yellow"
Fissure OHKO threat (Yellow version):
Additional Dugtrio mechanics:
GameFAQs Persian analysis (Yellow): "Next up in Pokémon Yellow is Persian. It has two status moves—try not to allow it to use Double Team too often or it will get very difficult to hit"
Persian strategic approach:
Nidoking/Nidoqueen strategy:
GameFAQs Rhydon threat assessment: "Rhydon is Giovanni's last Pokémon and also has some one-hit KO moves. However, it is very slow, so they are unlikely to be worth worrying about"
Version-specific Rhydon analysis:
Final battle strategy:
GameFAQs victory rewards: "Defeating Giovanni will earn you the EarthBadge, which allows you to control all traded Pokémon"
EarthBadge strategic benefits:
TM27 Fissure acquisition:
Pokemon League progression:
GameFAQs notes: Pre-Pokemon League checkpoint featuring final rival battle before Victory Road access. Blue's team shows level increases and upgraded movesets compared to Silph Co. encounter, with starter-dependent team variations, enhanced AI with Potion usage, and version-specific differences between Red/Blue and Yellow. Critical preparation location for Victory Road traversal requiring Surf and Strength HMs.
GameFAQs Route 22 navigation: "Head to the north-west through the small grassy patch here and you'll be challenged to another battle by your rival"
Route positioning and access:
Encounter inevitability:
GameFAQs Blue AI enhancement: "Blue has a 12.5% chance per turn to use a Potion on his active Pokémon if it is below 20% of its maximum HP. He can only use one Potion per Pokémon"
AI behavior analysis:
Counter-strategies:
GameFAQs team evolution assessment: "Your rival's team hasn't changed too dramatically since last time outside of a level bump. He has added the fairly weak Rhyhorn to his roster and some of his Pokémon have improved moves"
Key team changes since Silph Co.:
Strategic implications:
GameFAQs Pidgeot assessment: "Pidgeot is underwhelming, with no moves higher than 40 power, and it doesn't even have Sand-Attack to annoy you any more"
Pidgeot counter-strategy:
Rhyhorn strategic analysis:
GameFAQs mid-tier team composition: "Next up are any two of Exeggcute, Growlithe and Gyarados"
Exeggcute counter-strategy:
Growlithe strategic approach:
Gyarados threat assessment:
GameFAQs Alakazam enhancement: "Now that Alakazam has the powerful STAB Psychic and is your rival's second-highest-level Pokémon, it is scarier than it used to be"
Alakazam moveset analysis:
Counter-strategy recommendations:
GameFAQs starter threat level: "Your rival's starter Pokémon is level 53 and packs an excellent STAB move"
Charizard strategic analysis:
Blastoise strategic approach:
Venusaur counter-strategy:
GameFAQs Yellow team composition: "As in Pokémon Red and Blue, your rival's team has not changed too much outside of their levels... this is very similar to the Silph Co. battle"
Yellow-specific team members:
Eevee evolution strategic approaches:
GameFAQs Victory Road preparation warning: "It will be a while before you see another Pokémon Center and Victory Road is a fairly long trek, so heal up and make any necessary preparations first"
Essential HM requirements:
Extended journey preparation:
GameFAQs supply recommendations: "Restocking at the Poké Mart is a good idea at this point"
Pokeball preparation:
Cave exploration supplies:
GameFAQs notes: Victory Road access route featuring Badge checkpoint system requiring all 8 Gym Badges for passage. Long vertical pathway with hidden premium items (Max Ether, Ultra Ball, Full Restore) scattered throughout tall grass patches and secret locations. Features Surf requirement for northern island access and culminates in Victory Road entrance for Pokemon League progression.
GameFAQs Route 23 description: "Route 23 is a long vertical route with a few hidden items and patches of tall grass on it, but the main thing to do is to proceed past all the Badge checkpoints and enter Victory Road"
Badge checkpoint system:
Route progression strategy: Guards will check for specific badges at each checkpoint, blocking passage until all previous badges are obtained
GameFAQs initial progression: "Head up the winding route to the north, passing three checkpoints until you come to a body of water"
First three checkpoints:
Winding path navigation:
GameFAQs Surf progression: "Surf north past the SoulBadge checkpoint and disembark on the small island nearby"
Water navigation requirements:
Strategic considerations:
GameFAQs Max Ether location: "Examine the north-west tile of this island to uncover a hidden Max Ether"
Hidden item discovery strategy:
Max Ether strategic importance:
GameFAQs Ultra Ball discovery: "Head north once more until you disembark from the water, then immediately proceed east into the patch of tall grass here. In the small tree against the eastern boundary of the route is a hidden Ultra Ball"
Ultra Ball location strategy:
Ultra Ball strategic value:
GameFAQs Volcano Badge checkpoint: "Continue north past the VolcanoBadge checkpoint and enter the small patch of tall grass here"
Volcano Badge verification:
Final checkpoint preparation:
GameFAQs Full Restore location: "In the northernmost rock next to this tall grass lies a hidden Full Restore"
Full Restore discovery strategy:
Victory Road preparation assessment:
GameFAQs Victory Road entrance: "Proceed north-west past the final checkpoint and enter the door here to Victory Road"
Earth Badge checkpoint completion:
Victory Road entrance transition:
GameFAQs notes: Complex 3-floor cave dungeon (1F, 2F, 3F) serving as final challenge before Pokemon League. Features intricate boulder puzzles with switch-activated barriers, 11 elite trainers (Cooltrainer, Blackbelt, Juggler, Tamer, PokéManiac types), Moltres legendary encounter, premium items including TM43 Sky Attack and TM47 Explosion, and serves as optimal experience grinding location for Yellow version players.
GameFAQs Victory Road structure: Three-floor cave system requiring Strength HM for boulder manipulation and complex switch puzzle solving
Essential HM requirements:
Cave complexity assessment:
GameFAQs 1F boulder puzzle solution: "Activate Strength and push it to the eastern portion of the area. Once you've pushed it up against the eastern wall, push it up twice, right once and then down on to the switch (1)"
Boulder manipulation sequence:
Barrier removal result: Switch (1) activation removes barrier (1) blocking plateau access for continued progression
GameFAQs item acquisition strategy: "To the west are two items, and you'll have to use the boulder to block off access to one to obtain the other... allowing you to obtain both the Rare Candy and TM43 (Sky Attack)"
Rare Candy strategic value:
TM43 Sky Attack analysis:
GameFAQs Cooltrainer♀ (A) AI analysis: "Has a 100% chance per turn to use a Hyper Potion on her active Pokémon if it is below 10% of its maximum HP, or switch it out... if it is between 10–20% of its maximum HP"
Cooltrainer♀ AI mechanics:
Cooltrainer♂ (B) enhancement:
GameFAQs 2F boulder solution: "Push the nearby boulder on to the switch (2) to remove another barrier (2). One left, two down and two left will get it on to the switch"
Blackbelt (C) AI behavior:
TM05 Mega Kick evaluation:
GameFAQs Juggler AI behavior: "Has a 25% chance per turn to switch his active Pokémon out to the next unfainted member of his party. He can do this up to three times per Pokémon"
Juggler encounter strategy:
TM17 Submission analysis:
GameFAQs 3F navigation: "Head north-east and then south into the small alcove here to fight another Cooltrainer♂ (G)"
Cooltrainer♂ (G) AI mechanics:
Max Revive acquisition:
GameFAQs boulder puzzle strategy: "Push the nearby boulder over to the west side of the area... Be sure not to push the boulder against the northern wall though, or you won't be able to push it towards the south later"
TM47 Explosion analysis:
Explosion strategic considerations:
GameFAQs hidden item locations: "In the lone rock next to the PokéManiac you can find a hidden Ultra Ball, and to the north-east is a Guard Spec."
Hidden Ultra Ball strategy:
Guard Spec strategic value:
GameFAQs Moltres assessment: "Moltres is not particularly threatening compared to the previous two Legendary birds. You'll have levelled up since then, and both of its moves have very low power"
Moltres battle strategy:
Optimal capture strategy:
GameFAQs Moltres evaluation: "Rating: C. Unlike the other Legendary birds, Moltres comes too late to be useful and its mediocre typing and poor movepool make it much less useful"
Moltres limitations analysis:
Comparative assessment:
GameFAQs final trainer encounters: "A little to the south-east are the final Trainers of this area, a Cooltrainer♂ (J) and Cooltrainer♀ (K)"
Cooltrainer♂ (J) AI mechanics:
Cooltrainer♀ (K) advanced AI:
Plateau progression strategy: Barrier removal from previous switches enables access to final trainer encounters and exit preparation
GameFAQs final puzzle sequence: "Proceed east and push the boulder down the nearby hole (4), then jump down the hole yourself"
Hole navigation mechanics:
Final switch puzzle completion:
GameFAQs hidden Full Restore location: "Examine the rock to the west of the ladder to unearth a hidden Full Restore, then exit Victory Road to the east"
Final ladder navigation:
Full Restore strategic value:
GameFAQs Indigo Plateau transition: "Back on Route 23, head north to a small maze of statues. Take the easternmost gap in the statues and proceed north into Indigo Plateau"
Statue maze navigation:
GameFAQs experience grinding assessment:
GameFAQs notes: "The ultimate goal of Trainers! The highest Pokémon authority!" Pokemon League headquarters featuring Elite Four gauntlet (Lorelei, Bruno, Agatha, Lance) and Champion Blue battle. Consecutive battles without Pokemon Center access, requiring premium items and strategic preparation. Features version-specific movesets, advanced AI behaviors, and culminates in Hall of Fame induction for Pokemon Championship completion.
GameFAQs Elite Four challenge: "You will have to fight them consecutively without any chance of visiting a Pokémon Center or Poké Mart in between fights, although you will be able to use items outside of battle to replenish your party"
Challenge structure requirements:
Essential preparation strategy:
GameFAQs Lorelei AI behavior: "Has a 50% chance per turn to use a Super Potion on her active Pokémon if it is below 20% of its maximum HP. She can use up to two Super Potions per Pokémon"
Lorelei team composition analysis:
Optimal counter-strategies:
GameFAQs Bruno assessment: "Often considered the weakest member of the Elite Four. He's a Fighting-type specialist, though he also has two Onix on his team which are dual-type Rock/Ground Pokémon"
Bruno AI mechanics:
Fighting-type counter-strategy:
GameFAQs Agatha AI complexity: "Has a 5/64 (7.8%) chance per turn to switch her active Pokémon out... or a 27/64 (42.2%) chance per turn to use a Super Potion on it if it is below 25% of its maximum HP"
Agatha team strategic analysis:
Individual Pokemon threat assessment:
GameFAQs Lance AI behavior: "Has a 50% chance per turn to use a Hyper Potion on his active Pokémon if it is below 20% of its maximum HP. He can only use one Hyper Potion per Pokémon"
Lance team priority targeting:
Dragonite signature threat analysis:
GameFAQs Champion transition warning: "Immediately after defeating Lance, make any necessary preparations such as healing up and saving before you enter the next room. Stepping foot in the next room will automatically pit you against the Champion"
Champion Blue AI mechanics:
Champion team composition pattern:
GameFAQs Pidgeot assessment: "Finally gained a decent move in Sky Attack, though it requires a charge turn to unleash, during which it is vulnerable to attack... weakest member of your rival's team due to its low stats and otherwise bad moves"
Alakazam extreme threat analysis:
Rhydon weakness exploitation:
GameFAQs mid-tier assessment: "You will face two of Exeggutor, Arcanine and Gyarados, followed by his fully evolved starter Pokémon"
Exeggutor strategic approach:
Arcanine counter-strategy:
Gyarados major threat assessment:
GameFAQs starter finale description: "Finally, the rival will send out one of three level 65 starter Pokémon, all of which pack a very powerful STAB move"
Charizard threat assessment:
Blastoise strategic approach:
Venusaur counter-strategy:
GameFAQs Yellow team composition: Champion team varies based on Professor Oak's Laboratory and Route 22 battle outcomes, featuring Sandslash, Alakazam, Exeggutor core with two of Ninetales/Magneton/Cloyster, plus evolved Eevee finale
Eevee evolution strategic analysis:
Yellow-specific Pokemon threats:
GameFAQs victory sequence: "Congratulations! After a few scenes, Professor Oak will induct you and your team members into the Pokémon Hall of Fame before evaluating your Pokédex"
Post-victory progression:
New features unlocked:
GameFAQs Cerulean Cave preparation: "Fly to Cerulean City, then withdraw a team of strong Pokémon as well as one that can use Surf"
Legendary encounter preparation:
Cave exploration requirements:
GameFAQs notes: Post-game Route 4 access via Cerulean Cave pathway featuring final trainer encounter before legendary Pokemon area. Accessed by surfing west from Route 24's narrow water strip, leading to Cerulean Cave entrance with one remaining Lass trainer battle requiring completion.
GameFAQs navigation instructions: "From Cerulean City, head north on to Route 24, crossing the Nugget Bridge, then surf west on to the narrow strip of water here. Follow the water south and west, then disembark on to the land by the cave. Before you enter the cave, head west and you will end up on Route 4"
Post-Champion access requirements:
Route 4 connection significance:
GameFAQs trainer encounter: "There is one last Trainer, a Lass (A), to fight here"
Lass (A) trainer battle:
Strategic considerations:
GameFAQs cave entrance instruction: "Once she's defeated, enter Cerulean Cave"
Cerulean Cave preparation requirements:
Level 70 legendary encounter preparation:
GameFAQs notes: Ultimate post-game dungeon featuring 3-floor cave complex (1F, 2F, B1F) with version-specific layouts. Home to level 70 Mewtwo, the game's final legendary Pokemon, plus premium items (PP Up, Full Restore, Max Revive, Ultra Balls). Features highest-level wild Pokemon encounters for experience grinding, complex navigation pathways, and serves as Pokemon Red completion finale.
GameFAQs cave complex description: "The layout of Cerulean Cave and the items you can obtain here are vastly different in Pokémon Yellow compared to Pokémon Red and Blue"
Cave access requirements:
Cave structure complexity:
GameFAQs 1F navigation (Red/Blue): "Follow the linear path up on to a plateau and take the ladder (1) there"
GameFAQs 1F navigation (Yellow): "Follow the path into the water, then surf west and keep watch for a one-tile-wide path to the north. Disembark and proceed to the end of that path to find a Max Elixer"
Initial exploration strategy:
Wild Pokemon encounter preparation:
GameFAQs 2F navigation (Red/Blue): "Head south, then west at the first intersection, south at the second and east at the third to find a PP Up"
GameFAQs 2F navigation (Yellow): "Proceed north-east, heading east at the intersection, to find an Ultra Ball tucked away in a dead end"
2F item collection strategy:
Navigation complexity management:
GameFAQs 1F water navigation (Red/Blue): "Descend the plateau and surf west a short distance to pick up a Max Elixer. Disembark on to the nearby plateau to the west and proceed to the north-west corner to find a Nugget"
Water exploration mechanics:
Hidden item discovery strategy:
GameFAQs B1F navigation (Red/Blue): "Head north-east along the plateau and descend the steps, then go east and up on to another small plateau here to pick up a Max Revive"
B1F item collection strategy:
Yellow version exclusive content:
GameFAQs final approach (Red/Blue): "Continue south into the water and follow it around up on to the final plateau, where you can encounter the game's final Legendary Pokémon"
GameFAQs final approach (Yellow): "Follow a winding route that goes through some water to eventually end up on a plateau where a Legendary Pokémon rests"
Pre-battle preparation requirements:
Legendary encounter significance:
GameFAQs Mewtwo analysis: "Mewtwo is not to be trifled with, as it has incredible stats and typing as well as a high level of 70. Its Psychic typing leaves it weak only to the pitiful Bug type, which you are unlikely to be using"
Mewtwo battle mechanics:
Capture strategy optimization:
GameFAQs Mewtwo evaluation: "Rating: Unranked. A reward for completing the game, Mewtwo is deliberately overpowered and frankly incredible in every imaginable aspect. Have fun in your rematches against the Elite Four with this monster"
Mewtwo legendary status:
Capture completion significance:
GameFAQs exit strategy: "If you brought along an Escape Rope or a Dig user as suggested, then you can use that to leave Cerulean Cave after battling Mewtwo, as there is nothing else left to do here"
Exit method options:
Manual exit navigation (Red/Blue):
GameFAQs Yellow trade instruction: "Pokémon Yellow players should withdraw their recently caught Lickitung and Fly to Vermilion City. Head east out of the city on to Route 11, then continue east into the gatehouse and head upstairs to the upper level"
Lickitung ↔ Dugtrio trade analysis:
Trade completion significance:
GameFAQs Pokedex completion: "If you manage to register 150 Pokémon in the Pokédex, you can receive a diploma commemorating your achievement. This can be any 150 Pokémon out of a possible 151—Mew is the Pokémon expected to be missing"
Diploma acquisition process:
Additional completion features:
GameFAQs post-game summary: "Now that you have defeated the Elite Four and captured Mewtwo, you have completed the main story content of Pokémon Red, Blue and Yellow. You have also collected every item from the overworld, performed every in-game trade and caught many different Pokémon"
Remaining activities:
Series progression recommendations: